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authorcstamford <christopherstamford@improbable.io>2023-05-28 22:31:56 +0100
committerGitHub <noreply@github.com>2023-05-28 23:31:56 +0200
commitdc0dbc50abdaedfdcca05e5a5c1a5f26f70e3b79 (patch)
tree76ab99437a90c49f81127af2c6225ad8af73aa4c /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
parent994f4dc77db72c7dd796f594b7c1798895cdb33d (diff)
Add support for VK_EXT_depth_clip_control. (#5027)1.1.835
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 7d5fe893..161191b8 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
+ supportsDepthClipControl: true,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
maximumStorageBuffersPerStage: 16,
maximumTexturesPerStage: 32,