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authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)1.1.1291
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index a945cbf2..d56c40af 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsScaledVertexFormats: true,
+ supportsSeparateSampler: false,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
supportsShaderFloat64: true,