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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.OpenGL/Image
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs149
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs14
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs103
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs64
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs44
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs108
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs524
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs252
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs276
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs212
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs867
11 files changed, 2613 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs b/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
new file mode 100644
index 00000000..c4bbf745
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
@@ -0,0 +1,149 @@
+using System;
+using System.Numerics;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ static class FormatConverter
+ {
+ public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
+ {
+ byte[] output = new byte[data.Length];
+
+ int start = 0;
+
+ if (Avx2.IsSupported)
+ {
+ var mask = Vector256.Create(
+ (byte)3, (byte)0, (byte)1, (byte)2,
+ (byte)7, (byte)4, (byte)5, (byte)6,
+ (byte)11, (byte)8, (byte)9, (byte)10,
+ (byte)15, (byte)12, (byte)13, (byte)14,
+ (byte)19, (byte)16, (byte)17, (byte)18,
+ (byte)23, (byte)20, (byte)21, (byte)22,
+ (byte)27, (byte)24, (byte)25, (byte)26,
+ (byte)31, (byte)28, (byte)29, (byte)30);
+
+ int sizeAligned = data.Length & ~31;
+
+ fixed (byte* pInput = data, pOutput = output)
+ {
+ for (uint i = 0; i < sizeAligned; i += 32)
+ {
+ var dataVec = Avx.LoadVector256(pInput + i);
+
+ dataVec = Avx2.Shuffle(dataVec, mask);
+
+ Avx.Store(pOutput + i, dataVec);
+ }
+ }
+
+ start = sizeAligned;
+ }
+ else if (Ssse3.IsSupported)
+ {
+ var mask = Vector128.Create(
+ (byte)3, (byte)0, (byte)1, (byte)2,
+ (byte)7, (byte)4, (byte)5, (byte)6,
+ (byte)11, (byte)8, (byte)9, (byte)10,
+ (byte)15, (byte)12, (byte)13, (byte)14);
+
+ int sizeAligned = data.Length & ~15;
+
+ fixed (byte* pInput = data, pOutput = output)
+ {
+ for (uint i = 0; i < sizeAligned; i += 16)
+ {
+ var dataVec = Sse2.LoadVector128(pInput + i);
+
+ dataVec = Ssse3.Shuffle(dataVec, mask);
+
+ Sse2.Store(pOutput + i, dataVec);
+ }
+ }
+
+ start = sizeAligned;
+ }
+
+ var outSpan = MemoryMarshal.Cast<byte, uint>(output);
+ var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
+ for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
+ {
+ outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
+ }
+
+ return output;
+ }
+
+ public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
+ {
+ byte[] output = new byte[data.Length];
+
+ int start = 0;
+
+ if (Avx2.IsSupported)
+ {
+ var mask = Vector256.Create(
+ (byte)1, (byte)2, (byte)3, (byte)0,
+ (byte)5, (byte)6, (byte)7, (byte)4,
+ (byte)9, (byte)10, (byte)11, (byte)8,
+ (byte)13, (byte)14, (byte)15, (byte)12,
+ (byte)17, (byte)18, (byte)19, (byte)16,
+ (byte)21, (byte)22, (byte)23, (byte)20,
+ (byte)25, (byte)26, (byte)27, (byte)24,
+ (byte)29, (byte)30, (byte)31, (byte)28);
+
+ int sizeAligned = data.Length & ~31;
+
+ fixed (byte* pInput = data, pOutput = output)
+ {
+ for (uint i = 0; i < sizeAligned; i += 32)
+ {
+ var dataVec = Avx.LoadVector256(pInput + i);
+
+ dataVec = Avx2.Shuffle(dataVec, mask);
+
+ Avx.Store(pOutput + i, dataVec);
+ }
+ }
+
+ start = sizeAligned;
+ }
+ else if (Ssse3.IsSupported)
+ {
+ var mask = Vector128.Create(
+ (byte)1, (byte)2, (byte)3, (byte)0,
+ (byte)5, (byte)6, (byte)7, (byte)4,
+ (byte)9, (byte)10, (byte)11, (byte)8,
+ (byte)13, (byte)14, (byte)15, (byte)12);
+
+ int sizeAligned = data.Length & ~15;
+
+ fixed (byte* pInput = data, pOutput = output)
+ {
+ for (uint i = 0; i < sizeAligned; i += 16)
+ {
+ var dataVec = Sse2.LoadVector128(pInput + i);
+
+ dataVec = Ssse3.Shuffle(dataVec, mask);
+
+ Sse2.Store(pOutput + i, dataVec);
+ }
+ }
+
+ start = sizeAligned;
+ }
+
+ var outSpan = MemoryMarshal.Cast<byte, uint>(output);
+ var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
+ for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
+ {
+ outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
+ }
+
+ return output;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs b/src/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
new file mode 100644
index 00000000..4c8d7fef
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
@@ -0,0 +1,14 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ interface ITextureInfo
+ {
+ ITextureInfo Storage { get; }
+ int Handle { get; }
+ int FirstLayer => 0;
+ int FirstLevel => 0;
+
+ TextureCreateInfo Info { get; }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs b/src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
new file mode 100644
index 00000000..4f167e89
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
@@ -0,0 +1,103 @@
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class IntermediatePool : IDisposable
+ {
+ private readonly OpenGLRenderer _renderer;
+ private readonly List<TextureView> _entries;
+
+ public IntermediatePool(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ _entries = new List<TextureView>();
+ }
+
+ public TextureView GetOrCreateWithAtLeast(
+ Target target,
+ int blockWidth,
+ int blockHeight,
+ int bytesPerPixel,
+ Format format,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int samples)
+ {
+ TextureView entry;
+
+ for (int i = 0; i < _entries.Count; i++)
+ {
+ entry = _entries[i];
+
+ if (entry.Target == target && entry.Format == format && entry.Info.Samples == samples)
+ {
+ if (entry.Width < width ||
+ entry.Height < height ||
+ entry.Info.Depth < depth ||
+ entry.Info.Levels < levels)
+ {
+ width = Math.Max(width, entry.Width);
+ height = Math.Max(height, entry.Height);
+ depth = Math.Max(depth, entry.Info.Depth);
+ levels = Math.Max(levels, entry.Info.Levels);
+
+ entry.Dispose();
+ entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
+ _entries[i] = entry;
+ }
+
+ return entry;
+ }
+ }
+
+ entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
+ _entries.Add(entry);
+
+ return entry;
+ }
+
+ private TextureView CreateNew(
+ Target target,
+ int blockWidth,
+ int blockHeight,
+ int bytesPerPixel,
+ Format format,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int samples)
+ {
+ return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
+ width,
+ height,
+ depth,
+ levels,
+ samples,
+ blockWidth,
+ blockHeight,
+ bytesPerPixel,
+ format,
+ DepthStencilMode.Depth,
+ target,
+ SwizzleComponent.Red,
+ SwizzleComponent.Green,
+ SwizzleComponent.Blue,
+ SwizzleComponent.Alpha), 1f);
+ }
+
+ public void Dispose()
+ {
+ foreach (TextureView entry in _entries)
+ {
+ entry.Dispose();
+ }
+
+ _entries.Clear();
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
new file mode 100644
index 00000000..f705aa3e
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
@@ -0,0 +1,64 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class Sampler : ISampler
+ {
+ public int Handle { get; private set; }
+
+ public Sampler(SamplerCreateInfo info)
+ {
+ Handle = GL.GenSampler();
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
+
+ if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
+ {
+ GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
+ }
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
+
+ unsafe
+ {
+ float* borderColor = stackalloc float[4]
+ {
+ info.BorderColor.Red,
+ info.BorderColor.Green,
+ info.BorderColor.Blue,
+ info.BorderColor.Alpha
+ };
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
+ }
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
+ }
+
+ public void Bind(int unit)
+ {
+ GL.BindSampler(unit, Handle);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteSampler(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
new file mode 100644
index 00000000..2ab9dffb
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -0,0 +1,44 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureBase
+ {
+ public int Handle { get; protected set; }
+
+ public TextureCreateInfo Info { get; }
+
+ public int Width => Info.Width;
+ public int Height => Info.Height;
+ public float ScaleFactor { get; }
+
+ public Target Target => Info.Target;
+ public Format Format => Info.Format;
+
+ public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
+ {
+ Info = info;
+ ScaleFactor = scaleFactor;
+
+ Handle = GL.GenTexture();
+ }
+
+ public void Bind(int unit)
+ {
+ Bind(Target.Convert(), unit);
+ }
+
+ protected void Bind(TextureTarget target, int unit)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + unit);
+ GL.BindTexture(target, Handle);
+ }
+
+ public static void ClearBinding(int unit)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + unit);
+ GL.BindTextureUnit(unit, 0);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
new file mode 100644
index 00000000..1e9e4d6b
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -0,0 +1,108 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureBuffer : TextureBase, ITexture
+ {
+ private OpenGLRenderer _renderer;
+ private int _bufferOffset;
+ private int _bufferSize;
+ private int _bufferCount;
+
+ private BufferHandle _buffer;
+
+ public TextureBuffer(OpenGLRenderer renderer, TextureCreateInfo info) : base(info)
+ {
+ _renderer = renderer;
+ }
+
+ public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
+ public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
+ public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
+ {
+ throw new NotSupportedException();
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
+ public PinnedSpan<byte> GetData()
+ {
+ return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
+ }
+
+ public PinnedSpan<byte> GetData(int layer, int level)
+ {
+ return GetData();
+ }
+
+ public void SetData(SpanOrArray<byte> data)
+ {
+ var dataSpan = data.AsSpan();
+
+ Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize)));
+ }
+
+ public void SetData(SpanOrArray<byte> data, int layer, int level)
+ {
+ throw new NotSupportedException();
+ }
+
+ public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+ {
+ throw new NotSupportedException();
+ }
+
+ public void SetStorage(BufferRange buffer)
+ {
+ if (_buffer != BufferHandle.Null &&
+ _buffer == buffer.Handle &&
+ buffer.Offset == _bufferOffset &&
+ buffer.Size == _bufferSize &&
+ _renderer.BufferCount == _bufferCount)
+ {
+ // Only rebind the buffer when more have been created.
+ return;
+ }
+
+ _buffer = buffer.Handle;
+ _bufferOffset = buffer.Offset;
+ _bufferSize = buffer.Size;
+ _bufferCount = _renderer.BufferCount;
+
+ Bind(0);
+
+ SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
+
+ GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteTexture(Handle);
+
+ Handle = 0;
+ }
+ }
+
+ public void Release()
+ {
+ Dispose();
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
new file mode 100644
index 00000000..a4b08787
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -0,0 +1,524 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureCopy : IDisposable
+ {
+ private readonly OpenGLRenderer _renderer;
+
+ private int _srcFramebuffer;
+ private int _dstFramebuffer;
+
+ private int _copyPboHandle;
+ private int _copyPboSize;
+
+ public IntermediatePool IntermediatePool { get; }
+
+ public TextureCopy(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ IntermediatePool = new IntermediatePool(renderer);
+ }
+
+ public void Copy(
+ TextureView src,
+ TextureView dst,
+ Extents2D srcRegion,
+ Extents2D dstRegion,
+ bool linearFilter,
+ int srcLayer = 0,
+ int dstLayer = 0,
+ int srcLevel = 0,
+ int dstLevel = 0)
+ {
+ int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
+ int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
+
+ Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
+ }
+
+ public void Copy(
+ TextureView src,
+ TextureView dst,
+ Extents2D srcRegion,
+ Extents2D dstRegion,
+ bool linearFilter,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel,
+ int layers,
+ int levels)
+ {
+ TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
+
+ (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
+
+ if (srcLevel != 0)
+ {
+ srcRegion = srcRegion.Reduce(srcLevel);
+ }
+
+ if (dstLevel != 0)
+ {
+ dstRegion = dstRegion.Reduce(dstLevel);
+ }
+
+ for (int level = 0; level < levels; level++)
+ {
+ for (int layer = 0; layer < layers; layer++)
+ {
+ if ((srcLayer | dstLayer) != 0 || layers > 1)
+ {
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
+ }
+ else
+ {
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
+ }
+
+ ClearBufferMask mask = GetMask(src.Format);
+
+ if ((mask & (ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit)) != 0 || src.Format.IsInteger())
+ {
+ linearFilter = false;
+ }
+
+ BlitFramebufferFilter filter = linearFilter
+ ? BlitFramebufferFilter.Linear
+ : BlitFramebufferFilter.Nearest;
+
+ GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+ GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
+
+ GL.Disable(EnableCap.RasterizerDiscard);
+ GL.Disable(IndexedEnableCap.ScissorTest, 0);
+
+ GL.BlitFramebuffer(
+ srcRegion.X1,
+ srcRegion.Y1,
+ srcRegion.X2,
+ srcRegion.Y2,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ mask,
+ filter);
+ }
+
+ if (level < levels - 1)
+ {
+ srcRegion = srcRegion.Reduce(1);
+ dstRegion = dstRegion.Reduce(1);
+ }
+ }
+
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, 0);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, 0);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
+ ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
+
+ if (srcConverted != src)
+ {
+ srcConverted.Dispose();
+ }
+ }
+
+ public void CopyUnscaled(
+ ITextureInfo src,
+ ITextureInfo dst,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcDepth = srcInfo.GetDepthOrLayers();
+ int srcLevels = srcInfo.Levels;
+
+ int dstDepth = dstInfo.GetDepthOrLayers();
+ int dstLevels = dstInfo.Levels;
+
+ if (dstInfo.Target == Target.Texture3D)
+ {
+ dstDepth = Math.Max(1, dstDepth >> dstLevel);
+ }
+
+ int depth = Math.Min(srcDepth, dstDepth);
+ int levels = Math.Min(srcLevels, dstLevels);
+
+ CopyUnscaled(src, dst, srcLayer, dstLayer, srcLevel, dstLevel, depth, levels);
+ }
+
+ public void CopyUnscaled(
+ ITextureInfo src,
+ ITextureInfo dst,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel,
+ int depth,
+ int levels)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = src.Handle;
+ int dstHandle = dst.Handle;
+
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+
+ srcWidth = Math.Max(1, srcWidth >> srcLevel);
+ srcHeight = Math.Max(1, srcHeight >> srcLevel);
+
+ dstWidth = Math.Max(1, dstWidth >> dstLevel);
+ dstHeight = Math.Max(1, dstHeight >> dstLevel);
+
+ int blockWidth = 1;
+ int blockHeight = 1;
+ bool sizeInBlocks = false;
+
+ // When copying from a compressed to a non-compressed format,
+ // the non-compressed texture will have the size of the texture
+ // in blocks (not in texels), so we must adjust that size to
+ // match the size in texels of the compressed texture.
+ if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
+ {
+ srcWidth *= dstInfo.BlockWidth;
+ srcHeight *= dstInfo.BlockHeight;
+ blockWidth = dstInfo.BlockWidth;
+ blockHeight = dstInfo.BlockHeight;
+
+ sizeInBlocks = true;
+ }
+ else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
+ {
+ dstWidth *= srcInfo.BlockWidth;
+ dstHeight *= srcInfo.BlockHeight;
+ blockWidth = srcInfo.BlockWidth;
+ blockHeight = srcInfo.BlockHeight;
+ }
+
+ int width = Math.Min(srcWidth, dstWidth);
+ int height = Math.Min(srcHeight, dstHeight);
+
+ for (int level = 0; level < levels; level++)
+ {
+ // Stop copy if we are already out of the levels range.
+ if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
+ {
+ break;
+ }
+
+ if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
+ {
+ PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
+ }
+ else
+ {
+ int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
+ int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
+
+ if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
+ {
+ GL.CopyImageSubData(
+ src.Storage.Handle,
+ src.Storage.Info.Target.ConvertToImageTarget(),
+ src.FirstLevel + srcLevel + level,
+ 0,
+ 0,
+ src.FirstLayer + srcLayer,
+ dst.Storage.Handle,
+ dst.Storage.Info.Target.ConvertToImageTarget(),
+ dst.FirstLevel + dstLevel + level,
+ 0,
+ 0,
+ dst.FirstLayer + dstLayer,
+ copyWidth,
+ copyHeight,
+ depth);
+ }
+ else
+ {
+ GL.CopyImageSubData(
+ srcHandle,
+ srcInfo.Target.ConvertToImageTarget(),
+ srcLevel + level,
+ 0,
+ 0,
+ srcLayer,
+ dstHandle,
+ dstInfo.Target.ConvertToImageTarget(),
+ dstLevel + level,
+ 0,
+ 0,
+ dstLayer,
+ copyWidth,
+ copyHeight,
+ depth);
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+
+ if (srcInfo.Target == Target.Texture3D)
+ {
+ depth = Math.Max(1, depth >> 1);
+ }
+ }
+ }
+
+ private static FramebufferAttachment AttachmentForFormat(Format format)
+ {
+ if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
+ {
+ return FramebufferAttachment.DepthStencilAttachment;
+ }
+ else if (IsDepthOnly(format))
+ {
+ return FramebufferAttachment.DepthAttachment;
+ }
+ else if (format == Format.S8Uint)
+ {
+ return FramebufferAttachment.StencilAttachment;
+ }
+ else
+ {
+ return FramebufferAttachment.ColorAttachment0;
+ }
+ }
+
+ private static void Attach(FramebufferTarget target, Format format, int handle, int level = 0)
+ {
+ FramebufferAttachment attachment = AttachmentForFormat(format);
+
+ GL.FramebufferTexture(target, attachment, handle, level);
+ }
+
+ private static void Attach(FramebufferTarget target, Format format, int handle, int level, int layer)
+ {
+ FramebufferAttachment attachment = AttachmentForFormat(format);
+
+ GL.FramebufferTextureLayer(target, attachment, handle, level, layer);
+ }
+
+ private static ClearBufferMask GetMask(Format format)
+ {
+ if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
+ {
+ return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
+ }
+ else if (IsDepthOnly(format))
+ {
+ return ClearBufferMask.DepthBufferBit;
+ }
+ else if (format == Format.S8Uint)
+ {
+ return ClearBufferMask.StencilBufferBit;
+ }
+ else
+ {
+ return ClearBufferMask.ColorBufferBit;
+ }
+ }
+
+ private static bool IsDepthOnly(Format format)
+ {
+ return format == Format.D16Unorm || format == Format.D32Float;
+ }
+
+ public TextureView BgraSwap(TextureView from)
+ {
+ TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
+
+ EnsurePbo(from);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+ from.WriteToPbo(0, forceBgra: true);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+ to.ReadFromPbo(0, _copyPboSize);
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+ return to;
+ }
+
+ private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
+ {
+ int dstWidth = width;
+ int dstHeight = height;
+
+ // The size of the source texture.
+ int unpackWidth = from.Width;
+ int unpackHeight = from.Height;
+
+ if (from.Info.IsCompressed != to.Info.IsCompressed)
+ {
+ if (from.Info.IsCompressed)
+ {
+ // Dest size is in pixels, but should be in blocks
+ dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
+ dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
+
+ // When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
+ unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
+ unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
+ }
+ else
+ {
+ // When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
+ unpackWidth = from.Info.Width * to.Info.BlockWidth;
+ unpackHeight = from.Info.Height * to.Info.BlockHeight;
+ }
+ }
+
+ EnsurePbo(from);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+ // The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
+ // The offset points to the base at which the requested layer is at.
+
+ int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
+
+ // If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
+
+ bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
+
+ if (slice)
+ {
+ // Set unpack parameters to take a slice of width/height:
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+ to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
+
+ if (slice)
+ {
+ // Reset unpack parameters
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+ return to;
+ }
+
+ private void EnsurePbo(TextureView view)
+ {
+ int requiredSize = 0;
+
+ for (int level = 0; level < view.Info.Levels; level++)
+ {
+ requiredSize += view.Info.GetMipSize(level);
+ }
+
+ if (_copyPboSize < requiredSize && _copyPboHandle != 0)
+ {
+ GL.DeleteBuffer(_copyPboHandle);
+
+ _copyPboHandle = 0;
+ }
+
+ if (_copyPboHandle == 0)
+ {
+ _copyPboHandle = GL.GenBuffer();
+ _copyPboSize = requiredSize;
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+ GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
+ }
+ }
+
+ private int GetSrcFramebufferLazy()
+ {
+ if (_srcFramebuffer == 0)
+ {
+ _srcFramebuffer = GL.GenFramebuffer();
+ }
+
+ return _srcFramebuffer;
+ }
+
+ private int GetDstFramebufferLazy()
+ {
+ if (_dstFramebuffer == 0)
+ {
+ _dstFramebuffer = GL.GenFramebuffer();
+ }
+
+ return _dstFramebuffer;
+ }
+
+ public void Dispose()
+ {
+ if (_srcFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_srcFramebuffer);
+
+ _srcFramebuffer = 0;
+ }
+
+ if (_dstFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_dstFramebuffer);
+
+ _dstFramebuffer = 0;
+ }
+
+ if (_copyPboHandle != 0)
+ {
+ GL.DeleteBuffer(_copyPboHandle);
+
+ _copyPboHandle = 0;
+ }
+
+ IntermediatePool.Dispose();
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
new file mode 100644
index 00000000..c8fbfbc6
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
@@ -0,0 +1,252 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureCopyIncompatible
+ {
+ private const string ComputeShaderShortening = @"#version 450 core
+
+layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
+layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(src);
+
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+
+ uint coordsShifted = coords.x << $RATIO_LOG2$;
+
+ uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
+ uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
+ uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
+ uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
+
+ uvec4 rgba = imageLoad(src, ivec2(coords));
+
+ imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
+ imageStore(dst, ivec2(dstCoords1), rgba.gggg);
+ imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
+ imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
+}";
+
+ private const string ComputeShaderWidening = @"#version 450 core
+
+layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
+layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(dst);
+
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+
+ uvec2 srcCoords = uvec2(coords.x << $RATIO_LOG2$, coords.y);
+
+ uint r = imageLoad(src, ivec2(srcCoords) + ivec2(0, 0)).r;
+ uint g = imageLoad(src, ivec2(srcCoords) + ivec2(1, 0)).r;
+ uint b = imageLoad(src, ivec2(srcCoords) + ivec2(2, 0)).r;
+ uint a = imageLoad(src, ivec2(srcCoords) + ivec2(3, 0)).r;
+
+ imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
+}";
+
+ private readonly OpenGLRenderer _renderer;
+ private readonly Dictionary<int, int> _shorteningProgramHandles;
+ private readonly Dictionary<int, int> _wideningProgramHandles;
+
+ public TextureCopyIncompatible(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ _shorteningProgramHandles = new Dictionary<int, int>();
+ _wideningProgramHandles = new Dictionary<int, int>();
+ }
+
+ public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcBpp = src.Info.BytesPerPixel;
+ int dstBpp = dst.Info.BytesPerPixel;
+
+ // Calculate ideal component size, given our constraints:
+ // - Component size must not exceed bytes per pixel of source and destination image formats.
+ // - Maximum component size is 4 (R32).
+ int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
+
+ int srcComponentsCount = srcBpp / componentSize;
+ int dstComponentsCount = dstBpp / componentSize;
+
+ var srcFormat = GetFormat(componentSize, srcComponentsCount);
+ var dstFormat = GetFormat(componentSize, dstComponentsCount);
+
+ GL.UseProgram(srcBpp < dstBpp
+ ? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
+ : GetShorteningShader(componentSize, srcComponentsCount, dstComponentsCount));
+
+ for (int l = 0; l < levels; l++)
+ {
+ int srcWidth = Math.Max(1, src.Info.Width >> l);
+ int srcHeight = Math.Max(1, src.Info.Height >> l);
+
+ int dstWidth = Math.Max(1, dst.Info.Width >> l);
+ int dstHeight = Math.Max(1, dst.Info.Height >> l);
+
+ int width = Math.Min(srcWidth, dstWidth);
+ int height = Math.Min(srcHeight, dstHeight);
+
+ for (int z = 0; z < depth; z++)
+ {
+ GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
+ GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
+
+ GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
+ }
+ }
+
+ Pipeline pipeline = (Pipeline)_renderer.Pipeline;
+
+ pipeline.RestoreProgram();
+ pipeline.RestoreImages1And2();
+ }
+
+ private static SizedInternalFormat GetFormat(int componentSize, int componentsCount)
+ {
+ if (componentSize == 1)
+ {
+ return componentsCount switch
+ {
+ 1 => SizedInternalFormat.R8ui,
+ 2 => SizedInternalFormat.Rg8ui,
+ 4 => SizedInternalFormat.Rgba8ui,
+ _ => throw new ArgumentException($"Invalid components count {componentsCount}.")
+ };
+ }
+ else if (componentSize == 2)
+ {
+ return componentsCount switch
+ {
+ 1 => SizedInternalFormat.R16ui,
+ 2 => SizedInternalFormat.Rg16ui,
+ 4 => SizedInternalFormat.Rgba16ui,
+ _ => throw new ArgumentException($"Invalid components count {componentsCount}.")
+ };
+ }
+ else if (componentSize == 4)
+ {
+ return componentsCount switch
+ {
+ 1 => SizedInternalFormat.R32ui,
+ 2 => SizedInternalFormat.Rg32ui,
+ 4 => SizedInternalFormat.Rgba32ui,
+ _ => throw new ArgumentException($"Invalid components count {componentsCount}.")
+ };
+ }
+ else
+ {
+ throw new ArgumentException($"Invalid component size {componentSize}.");
+ }
+ }
+
+ private int GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
+ {
+ return GetShader(ComputeShaderShortening, _shorteningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
+ }
+
+ private int GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
+ {
+ return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
+ }
+
+ private int GetShader(
+ string code,
+ Dictionary<int, int> programHandles,
+ int componentSize,
+ int srcComponentsCount,
+ int dstComponentsCount)
+ {
+ int componentSizeLog2 = BitOperations.Log2((uint)componentSize);
+
+ int srcIndex = componentSizeLog2 + BitOperations.Log2((uint)srcComponentsCount) * 3;
+ int dstIndex = componentSizeLog2 + BitOperations.Log2((uint)dstComponentsCount) * 3;
+
+ int key = srcIndex | (dstIndex << 8);
+
+ if (!programHandles.TryGetValue(key, out int programHandle))
+ {
+ int csHandle = GL.CreateShader(ShaderType.ComputeShader);
+
+ string[] formatTable = new[] { "r8ui", "r16ui", "r32ui", "rg8ui", "rg16ui", "rg32ui", "rgba8ui", "rgba16ui", "rgba32ui" };
+
+ string srcFormat = formatTable[srcIndex];
+ string dstFormat = formatTable[dstIndex];
+
+ int srcBpp = srcComponentsCount * componentSize;
+ int dstBpp = dstComponentsCount * componentSize;
+
+ int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
+ int ratioLog2 = BitOperations.Log2((uint)ratio);
+
+ GL.ShaderSource(csHandle, code
+ .Replace("$SRC_FORMAT$", srcFormat)
+ .Replace("$DST_FORMAT$", dstFormat)
+ .Replace("$RATIO_LOG2$", ratioLog2.ToString(CultureInfo.InvariantCulture)));
+
+ GL.CompileShader(csHandle);
+
+ programHandle = GL.CreateProgram();
+
+ GL.AttachShader(programHandle, csHandle);
+ GL.LinkProgram(programHandle);
+ GL.DetachShader(programHandle, csHandle);
+ GL.DeleteShader(csHandle);
+
+ GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
+
+ if (status == 0)
+ {
+ throw new Exception(GL.GetProgramInfoLog(programHandle));
+ }
+
+ programHandles.Add(key, programHandle);
+ }
+
+ return programHandle;
+ }
+
+ public void Dispose()
+ {
+ foreach (int handle in _shorteningProgramHandles.Values)
+ {
+ GL.DeleteProgram(handle);
+ }
+
+ _shorteningProgramHandles.Clear();
+
+ foreach (int handle in _wideningProgramHandles.Values)
+ {
+ GL.DeleteProgram(handle);
+ }
+
+ _wideningProgramHandles.Clear();
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
new file mode 100644
index 00000000..9963dc66
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
@@ -0,0 +1,276 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureCopyMS
+ {
+ private const string ComputeShaderMSToNonMS = @"#version 450 core
+
+layout (binding = 0, $FORMAT$) uniform uimage2DMS imgIn;
+layout (binding = 1, $FORMAT$) uniform uimage2D imgOut;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(imgOut);
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+ int inSamples = imageSamples(imgIn);
+ int samplesInXLog2 = 0;
+ int samplesInYLog2 = 0;
+ switch (inSamples)
+ {
+ case 2:
+ samplesInXLog2 = 1;
+ break;
+ case 4:
+ samplesInXLog2 = 1;
+ samplesInYLog2 = 1;
+ break;
+ case 8:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 1;
+ break;
+ case 16:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 2;
+ break;
+ }
+ int samplesInX = 1 << samplesInXLog2;
+ int samplesInY = 1 << samplesInYLog2;
+ int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
+ uvec4 value = imageLoad(imgIn, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx);
+ imageStore(imgOut, ivec2(coords), value);
+}";
+
+ private const string ComputeShaderNonMSToMS = @"#version 450 core
+
+layout (binding = 0, $FORMAT$) uniform uimage2D imgIn;
+layout (binding = 1, $FORMAT$) uniform uimage2DMS imgOut;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(imgIn);
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+ int outSamples = imageSamples(imgOut);
+ int samplesInXLog2 = 0;
+ int samplesInYLog2 = 0;
+ switch (outSamples)
+ {
+ case 2:
+ samplesInXLog2 = 1;
+ break;
+ case 4:
+ samplesInXLog2 = 1;
+ samplesInYLog2 = 1;
+ break;
+ case 8:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 1;
+ break;
+ case 16:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 2;
+ break;
+ }
+ int samplesInX = 1 << samplesInXLog2;
+ int samplesInY = 1 << samplesInYLog2;
+ int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
+ uvec4 value = imageLoad(imgIn, ivec2(coords));
+ imageStore(imgOut, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx, value);
+}";
+
+ private readonly OpenGLRenderer _renderer;
+ private int[] _msToNonMSProgramHandles;
+ private int[] _nonMSToMSProgramHandles;
+
+ public TextureCopyMS(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ _msToNonMSProgramHandles = new int[5];
+ _nonMSToMSProgramHandles = new int[5];
+ }
+
+ public void CopyMSToNonMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = CreateViewIfNeeded(src);
+ int dstHandle = CreateViewIfNeeded(dst);
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+
+ GL.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
+
+ for (int z = 0; z < depth; z++)
+ {
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+
+ GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
+ }
+
+ Pipeline pipeline = (Pipeline)_renderer.Pipeline;
+
+ pipeline.RestoreProgram();
+ pipeline.RestoreImages1And2();
+
+ DestroyViewIfNeeded(src, srcHandle);
+ DestroyViewIfNeeded(dst, dstHandle);
+ }
+
+ public void CopyNonMSToMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = CreateViewIfNeeded(src);
+ int dstHandle = CreateViewIfNeeded(dst);
+
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+
+ GL.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
+
+ for (int z = 0; z < depth; z++)
+ {
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+
+ GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
+ }
+
+ Pipeline pipeline = (Pipeline)_renderer.Pipeline;
+
+ pipeline.RestoreProgram();
+ pipeline.RestoreImages1And2();
+
+ DestroyViewIfNeeded(src, srcHandle);
+ DestroyViewIfNeeded(dst, dstHandle);
+ }
+
+ private static SizedInternalFormat GetFormat(int bytesPerPixel)
+ {
+ return bytesPerPixel switch
+ {
+ 1 => SizedInternalFormat.R8ui,
+ 2 => SizedInternalFormat.R16ui,
+ 4 => SizedInternalFormat.R32ui,
+ 8 => SizedInternalFormat.Rg32ui,
+ 16 => SizedInternalFormat.Rgba32ui,
+ _ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
+ };
+ }
+
+ private static int CreateViewIfNeeded(ITextureInfo texture)
+ {
+ // Binding sRGB textures as images doesn't work on NVIDIA,
+ // we need to create and bind a RGBA view for it to work.
+ if (texture.Info.Format == Format.R8G8B8A8Srgb)
+ {
+ int handle = GL.GenTexture();
+
+ GL.TextureView(
+ handle,
+ texture.Info.Target.Convert(),
+ texture.Storage.Handle,
+ PixelInternalFormat.Rgba8,
+ texture.FirstLevel,
+ 1,
+ texture.FirstLayer,
+ texture.Info.GetLayers());
+
+ return handle;
+ }
+
+ return texture.Handle;
+ }
+
+ private static void DestroyViewIfNeeded(ITextureInfo info, int handle)
+ {
+ if (info.Handle != handle)
+ {
+ GL.DeleteTexture(handle);
+ }
+ }
+
+ private int GetMSToNonMSShader(int bytesPerPixel)
+ {
+ return GetShader(ComputeShaderMSToNonMS, _msToNonMSProgramHandles, bytesPerPixel);
+ }
+
+ private int GetNonMSToMSShader(int bytesPerPixel)
+ {
+ return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
+ }
+
+ private int GetShader(string code, int[] programHandles, int bytesPerPixel)
+ {
+ int index = BitOperations.Log2((uint)bytesPerPixel);
+
+ if (programHandles[index] == 0)
+ {
+ int csHandle = GL.CreateShader(ShaderType.ComputeShader);
+
+ string format = new[] { "r8ui", "r16ui", "r32ui", "rg32ui", "rgba32ui" }[index];
+
+ GL.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
+ GL.CompileShader(csHandle);
+
+ int programHandle = GL.CreateProgram();
+
+ GL.AttachShader(programHandle, csHandle);
+ GL.LinkProgram(programHandle);
+ GL.DetachShader(programHandle, csHandle);
+ GL.DeleteShader(csHandle);
+
+ GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
+
+ if (status == 0)
+ {
+ throw new Exception(GL.GetProgramInfoLog(programHandle));
+ }
+
+ programHandles[index] = programHandle;
+ }
+
+ return programHandles[index];
+ }
+
+ public void Dispose()
+ {
+ for (int i = 0; i < _msToNonMSProgramHandles.Length; i++)
+ {
+ if (_msToNonMSProgramHandles[i] != 0)
+ {
+ GL.DeleteProgram(_msToNonMSProgramHandles[i]);
+ _msToNonMSProgramHandles[i] = 0;
+ }
+ }
+
+ for (int i = 0; i < _nonMSToMSProgramHandles.Length; i++)
+ {
+ if (_nonMSToMSProgramHandles[i] != 0)
+ {
+ GL.DeleteProgram(_nonMSToMSProgramHandles[i]);
+ _nonMSToMSProgramHandles[i] = 0;
+ }
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
new file mode 100644
index 00000000..c058ac88
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -0,0 +1,212 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureStorage : ITextureInfo
+ {
+ public ITextureInfo Storage => this;
+ public int Handle { get; private set; }
+ public float ScaleFactor { get; private set; }
+
+ public TextureCreateInfo Info { get; }
+
+ private readonly OpenGLRenderer _renderer;
+
+ private int _viewsCount;
+
+ internal ITexture DefaultView { get; private set; }
+
+ public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
+ {
+ _renderer = renderer;
+ Info = info;
+
+ Handle = GL.GenTexture();
+ ScaleFactor = scaleFactor;
+
+ CreateImmutableStorage();
+ }
+
+ private void CreateImmutableStorage()
+ {
+ TextureTarget target = Info.Target.Convert();
+
+ GL.ActiveTexture(TextureUnit.Texture0);
+
+ GL.BindTexture(target, Handle);
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ SizedInternalFormat internalFormat;
+
+ if (format.IsCompressed)
+ {
+ internalFormat = (SizedInternalFormat)format.PixelFormat;
+ }
+ else
+ {
+ internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
+ }
+
+ int levels = Info.GetLevelsClamped();
+
+ switch (Info.Target)
+ {
+ case Target.Texture1D:
+ GL.TexStorage1D(
+ TextureTarget1d.Texture1D,
+ levels,
+ internalFormat,
+ Info.Width);
+ break;
+
+ case Target.Texture1DArray:
+ GL.TexStorage2D(
+ TextureTarget2d.Texture1DArray,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height);
+ break;
+
+ case Target.Texture2D:
+ GL.TexStorage2D(
+ TextureTarget2d.Texture2D,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height);
+ break;
+
+ case Target.Texture2DArray:
+ GL.TexStorage3D(
+ TextureTarget3d.Texture2DArray,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height,
+ Info.Depth);
+ break;
+
+ case Target.Texture2DMultisample:
+ GL.TexStorage2DMultisample(
+ TextureTargetMultisample2d.Texture2DMultisample,
+ Info.Samples,
+ internalFormat,
+ Info.Width,
+ Info.Height,
+ true);
+ break;
+
+ case Target.Texture2DMultisampleArray:
+ GL.TexStorage3DMultisample(
+ TextureTargetMultisample3d.Texture2DMultisampleArray,
+ Info.Samples,
+ internalFormat,
+ Info.Width,
+ Info.Height,
+ Info.Depth,
+ true);
+ break;
+
+ case Target.Texture3D:
+ GL.TexStorage3D(
+ TextureTarget3d.Texture3D,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height,
+ Info.Depth);
+ break;
+
+ case Target.Cubemap:
+ GL.TexStorage2D(
+ TextureTarget2d.TextureCubeMap,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height);
+ break;
+
+ case Target.CubemapArray:
+ GL.TexStorage3D(
+ (TextureTarget3d)All.TextureCubeMapArray,
+ levels,
+ internalFormat,
+ Info.Width,
+ Info.Height,
+ Info.Depth);
+ break;
+
+ default:
+ Logger.Debug?.Print(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
+ break;
+ }
+ }
+
+ public ITexture CreateDefaultView()
+ {
+ DefaultView = CreateView(Info, 0, 0);
+
+ return DefaultView;
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ IncrementViewsCount();
+
+ return new TextureView(_renderer, this, info, firstLayer, firstLevel);
+ }
+
+ private void IncrementViewsCount()
+ {
+ _viewsCount++;
+ }
+
+ public void DecrementViewsCount()
+ {
+ // If we don't have any views, then the storage is now useless, delete it.
+ if (--_viewsCount == 0)
+ {
+ if (DefaultView == null)
+ {
+ Dispose();
+ }
+ else
+ {
+ // If the default view still exists, we can put it into the resource pool.
+ Release();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Release the TextureStorage to the resource pool without disposing its handle.
+ /// </summary>
+ public void Release()
+ {
+ _viewsCount = 1; // When we are used again, we will have the default view.
+
+ _renderer.ResourcePool.AddTexture((TextureView)DefaultView);
+ }
+
+ public void DeleteDefault()
+ {
+ DefaultView = null;
+ }
+
+ public void Dispose()
+ {
+ DefaultView = null;
+
+ if (Handle != 0)
+ {
+ GL.DeleteTexture(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
new file mode 100644
index 00000000..804b3b03
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -0,0 +1,867 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureView : TextureBase, ITexture, ITextureInfo
+ {
+ private readonly OpenGLRenderer _renderer;
+
+ private readonly TextureStorage _parent;
+
+ public ITextureInfo Storage => _parent;
+
+ public int FirstLayer { get; private set; }
+ public int FirstLevel { get; private set; }
+
+ public TextureView(
+ OpenGLRenderer renderer,
+ TextureStorage parent,
+ TextureCreateInfo info,
+ int firstLayer,
+ int firstLevel) : base(info, parent.ScaleFactor)
+ {
+ _renderer = renderer;
+ _parent = parent;
+
+ FirstLayer = firstLayer;
+ FirstLevel = firstLevel;
+
+ CreateView();
+ }
+
+ private void CreateView()
+ {
+ TextureTarget target = Target.Convert();
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ PixelInternalFormat pixelInternalFormat;
+
+ if (format.IsCompressed)
+ {
+ pixelInternalFormat = (PixelInternalFormat)format.PixelFormat;
+ }
+ else
+ {
+ pixelInternalFormat = format.PixelInternalFormat;
+ }
+
+ int levels = Info.GetLevelsClamped();
+
+ GL.TextureView(
+ Handle,
+ target,
+ _parent.Handle,
+ pixelInternalFormat,
+ FirstLevel,
+ levels,
+ FirstLayer,
+ Info.GetLayers());
+
+ GL.ActiveTexture(TextureUnit.Texture0);
+
+ GL.BindTexture(target, Handle);
+
+ int[] swizzleRgba = new int[]
+ {
+ (int)Info.SwizzleR.Convert(),
+ (int)Info.SwizzleG.Convert(),
+ (int)Info.SwizzleB.Convert(),
+ (int)Info.SwizzleA.Convert()
+ };
+
+ if (Info.Format == Format.A1B5G5R5Unorm)
+ {
+ int temp = swizzleRgba[0];
+ int temp2 = swizzleRgba[1];
+ swizzleRgba[0] = swizzleRgba[3];
+ swizzleRgba[1] = swizzleRgba[2];
+ swizzleRgba[2] = temp2;
+ swizzleRgba[3] = temp;
+ }
+ else if (Info.Format.IsBgr())
+ {
+ // Swap B <-> R for BGRA formats, as OpenGL has no support for them
+ // and we need to manually swap the components on read/write on the GPU.
+ int temp = swizzleRgba[0];
+ swizzleRgba[0] = swizzleRgba[2];
+ swizzleRgba[2] = temp;
+ }
+
+ GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
+
+ int maxLevel = levels - 1;
+
+ if (maxLevel < 0)
+ {
+ maxLevel = 0;
+ }
+
+ GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
+ GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ firstLayer += FirstLayer;
+ firstLevel += FirstLevel;
+
+ return _parent.CreateView(info, firstLayer, firstLevel);
+ }
+
+ public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
+ {
+ TextureView destinationView = (TextureView)destination;
+
+ bool srcIsMultisample = Target.IsMultisample();
+ bool dstIsMultisample = destinationView.Target.IsMultisample();
+
+ if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
+ {
+ int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
+ CopyWithBlitForDepthMS(destinationView, 0, firstLayer, layers);
+ }
+ else if (!dstIsMultisample && srcIsMultisample)
+ {
+ int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
+ _renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, 0, firstLayer, layers);
+ }
+ else if (dstIsMultisample && !srcIsMultisample)
+ {
+ int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
+ _renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
+ }
+ else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
+ {
+ int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
+ int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
+ _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
+ }
+ else
+ {
+ _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
+ }
+ }
+
+ public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
+ {
+ TextureView destinationView = (TextureView)destination;
+
+ bool srcIsMultisample = Target.IsMultisample();
+ bool dstIsMultisample = destinationView.Target.IsMultisample();
+
+ if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
+ {
+ CopyWithBlitForDepthMS(destinationView, srcLayer, dstLayer, 1);
+ }
+ else if (!dstIsMultisample && srcIsMultisample)
+ {
+ _renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer, 1);
+ }
+ else if (dstIsMultisample && !srcIsMultisample)
+ {
+ _renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
+ }
+ else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
+ {
+ _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
+ }
+ else
+ {
+ _renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
+ }
+ }
+
+ private void CopyWithBlitForDepthMS(TextureView destinationView, int srcLayer, int dstLayer, int layers)
+ {
+ // This is currently used for multisample <-> non-multisample copies.
+ // We can't do that with compute because it's not possible to write depth textures on compute.
+ // It can be done with draws, but we don't have support for saving and restoring the OpenGL state
+ // for a draw with different state right now.
+ // This approach uses blit, which causes a resolution loss since some samples will be lost
+ // in the process.
+
+ Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
+ Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
+
+ if (destinationView.Target.IsMultisample())
+ {
+ TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
+ Info.Target,
+ Info.BlockWidth,
+ Info.BlockHeight,
+ Info.BytesPerPixel,
+ Format,
+ destinationView.Width,
+ destinationView.Height,
+ Info.Depth,
+ 1,
+ 1);
+
+ _renderer.TextureCopy.Copy(this, intermmediate, srcRegion, dstRegion, false);
+ _renderer.TextureCopy.Copy(intermmediate, destinationView, dstRegion, dstRegion, false, srcLayer, dstLayer, 0, 0, layers, 1);
+ }
+ else
+ {
+ Target target = Target switch
+ {
+ Target.Texture2DMultisample => Target.Texture2D,
+ Target.Texture2DMultisampleArray => Target.Texture2DArray,
+ _ => Target
+ };
+
+ TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
+ target,
+ Info.BlockWidth,
+ Info.BlockHeight,
+ Info.BytesPerPixel,
+ Format,
+ Width,
+ Height,
+ Info.Depth,
+ 1,
+ 1);
+
+ _renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, false);
+ _renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, false, srcLayer, dstLayer, 0, 0, layers, 1);
+ }
+ }
+
+ public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
+ {
+ _renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
+ }
+
+ public unsafe PinnedSpan<byte> GetData()
+ {
+ int size = 0;
+ int levels = Info.GetLevelsClamped();
+
+ for (int level = 0; level < levels; level++)
+ {
+ size += Info.GetMipSize(level);
+ }
+
+ ReadOnlySpan<byte> data;
+
+ if (HwCapabilities.UsePersistentBufferForFlush)
+ {
+ data = _renderer.PersistentBuffers.Default.GetTextureData(this, size);
+ }
+ else
+ {
+ IntPtr target = _renderer.PersistentBuffers.Default.GetHostArray(size);
+
+ WriteTo(target);
+
+ data = new ReadOnlySpan<byte>(target.ToPointer(), size);
+ }
+
+ if (Format == Format.S8UintD24Unorm)
+ {
+ data = FormatConverter.ConvertD24S8ToS8D24(data);
+ }
+
+ return PinnedSpan<byte>.UnsafeFromSpan(data);
+ }
+
+ public unsafe PinnedSpan<byte> GetData(int layer, int level)
+ {
+ int size = Info.GetMipSize(level);
+
+ if (HwCapabilities.UsePersistentBufferForFlush)
+ {
+ return PinnedSpan<byte>.UnsafeFromSpan(_renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level));
+ }
+ else
+ {
+ IntPtr target = _renderer.PersistentBuffers.Default.GetHostArray(size);
+
+ int offset = WriteTo2D(target, layer, level);
+
+ return new PinnedSpan<byte>((byte*)target.ToPointer() + offset, size);
+ }
+ }
+
+ public void WriteToPbo(int offset, bool forceBgra)
+ {
+ WriteTo(IntPtr.Zero + offset, forceBgra);
+ }
+
+ public int WriteToPbo2D(int offset, int layer, int level)
+ {
+ return WriteTo2D(IntPtr.Zero + offset, layer, level);
+ }
+
+ private int WriteTo2D(IntPtr data, int layer, int level)
+ {
+ TextureTarget target = Target.Convert();
+
+ Bind(target, 0);
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ PixelFormat pixelFormat = format.PixelFormat;
+ PixelType pixelType = format.PixelType;
+
+ if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
+ {
+ target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
+ }
+
+ int mipSize = Info.GetMipSize2D(level);
+
+ if (format.IsCompressed)
+ {
+ GL.GetCompressedTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, mipSize, data);
+ }
+ else if (format.PixelFormat != PixelFormat.DepthStencil)
+ {
+ GL.GetTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, pixelFormat, pixelType, mipSize, data);
+ }
+ else
+ {
+ GL.GetTexImage(target, level, pixelFormat, pixelType, data);
+
+ // The GL function returns all layers. Must return the offset of the layer we're interested in.
+ return target switch
+ {
+ TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
+ TextureTarget.Texture1DArray => layer * mipSize,
+ TextureTarget.Texture2DArray => layer * mipSize,
+ _ => 0
+ };
+ }
+
+ return 0;
+ }
+
+ private void WriteTo(IntPtr data, bool forceBgra = false)
+ {
+ TextureTarget target = Target.Convert();
+
+ Bind(target, 0);
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ PixelFormat pixelFormat = format.PixelFormat;
+ PixelType pixelType = format.PixelType;
+
+ if (forceBgra)
+ {
+ if (pixelType == PixelType.UnsignedShort565)
+ {
+ pixelType = PixelType.UnsignedShort565Reversed;
+ }
+ else if (pixelType == PixelType.UnsignedShort565Reversed)
+ {
+ pixelType = PixelType.UnsignedShort565;
+ }
+ else
+ {
+ pixelFormat = PixelFormat.Bgra;
+ }
+ }
+
+ int faces = 1;
+
+ if (target == TextureTarget.TextureCubeMap)
+ {
+ target = TextureTarget.TextureCubeMapPositiveX;
+
+ faces = 6;
+ }
+
+ int levels = Info.GetLevelsClamped();
+
+ for (int level = 0; level < levels; level++)
+ {
+ for (int face = 0; face < faces; face++)
+ {
+ int faceOffset = face * Info.GetMipSize2D(level);
+
+ if (format.IsCompressed)
+ {
+ GL.GetCompressedTexImage(target + face, level, data + faceOffset);
+ }
+ else
+ {
+ GL.GetTexImage(target + face, level, pixelFormat, pixelType, data + faceOffset);
+ }
+ }
+
+ data += Info.GetMipSize(level);
+ }
+ }
+
+ public void SetData(SpanOrArray<byte> data)
+ {
+ var dataSpan = data.AsSpan();
+
+ if (Format == Format.S8UintD24Unorm)
+ {
+ dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
+ }
+
+ unsafe
+ {
+ fixed (byte* ptr = dataSpan)
+ {
+ ReadFrom((IntPtr)ptr, dataSpan.Length);
+ }
+ }
+ }
+
+ public void SetData(SpanOrArray<byte> data, int layer, int level)
+ {
+ var dataSpan = data.AsSpan();
+
+ if (Format == Format.S8UintD24Unorm)
+ {
+ dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
+ }
+
+ unsafe
+ {
+ fixed (byte* ptr = dataSpan)
+ {
+ int width = Math.Max(Info.Width >> level, 1);
+ int height = Math.Max(Info.Height >> level, 1);
+
+ ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
+ }
+ }
+ }
+
+ public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+ {
+ var dataSpan = data.AsSpan();
+
+ if (Format == Format.S8UintD24Unorm)
+ {
+ dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
+ }
+
+ int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
+ int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
+
+ unsafe
+ {
+ fixed (byte* ptr = dataSpan)
+ {
+ ReadFrom2D(
+ (IntPtr)ptr,
+ layer,
+ level,
+ region.X,
+ region.Y,
+ region.Width,
+ region.Height,
+ BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
+ }
+ }
+ }
+
+ public void ReadFromPbo(int offset, int size)
+ {
+ ReadFrom(IntPtr.Zero + offset, size);
+ }
+
+ public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
+ {
+ ReadFrom2D(IntPtr.Zero + offset, layer, level, 0, 0, width, height);
+ }
+
+ private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height)
+ {
+ int mipSize = Info.GetMipSize2D(level);
+
+ ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
+ }
+
+ private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
+ {
+ TextureTarget target = Target.Convert();
+
+ Bind(target, 0);
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ switch (Target)
+ {
+ case Target.Texture1D:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage1D(
+ target,
+ level,
+ x,
+ width,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage1D(
+ target,
+ level,
+ x,
+ width,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Texture1DArray:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage2D(
+ target,
+ level,
+ x,
+ layer,
+ width,
+ 1,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage2D(
+ target,
+ level,
+ x,
+ layer,
+ width,
+ 1,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Texture2D:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage2D(
+ target,
+ level,
+ x,
+ y,
+ width,
+ height,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage2D(
+ target,
+ level,
+ x,
+ y,
+ width,
+ height,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Texture2DArray:
+ case Target.Texture3D:
+ case Target.CubemapArray:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage3D(
+ target,
+ level,
+ x,
+ y,
+ layer,
+ width,
+ height,
+ 1,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage3D(
+ target,
+ level,
+ x,
+ y,
+ layer,
+ width,
+ height,
+ 1,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Cubemap:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage2D(
+ TextureTarget.TextureCubeMapPositiveX + layer,
+ level,
+ x,
+ y,
+ width,
+ height,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage2D(
+ TextureTarget.TextureCubeMapPositiveX + layer,
+ level,
+ x,
+ y,
+ width,
+ height,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+ }
+ }
+
+ private void ReadFrom(IntPtr data, int size)
+ {
+ TextureTarget target = Target.Convert();
+ int baseLevel = 0;
+
+ // glTexSubImage on cubemap views is broken on Intel, we have to use the storage instead.
+ if (Target == Target.Cubemap && HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0);
+ GL.BindTexture(target, Storage.Handle);
+ baseLevel = FirstLevel;
+ }
+ else
+ {
+ Bind(target, 0);
+ }
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+ int width = Info.Width;
+ int height = Info.Height;
+ int depth = Info.Depth;
+ int levels = Info.GetLevelsClamped();
+
+ int offset = 0;
+
+ for (int level = 0; level < levels; level++)
+ {
+ int mipSize = Info.GetMipSize(level);
+
+ int endOffset = offset + mipSize;
+
+ if ((uint)endOffset > (uint)size)
+ {
+ return;
+ }
+
+ switch (Target)
+ {
+ case Target.Texture1D:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage1D(
+ target,
+ level,
+ 0,
+ width,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage1D(
+ target,
+ level,
+ 0,
+ width,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Texture1DArray:
+ case Target.Texture2D:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage2D(
+ target,
+ level,
+ 0,
+ 0,
+ width,
+ height,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage2D(
+ target,
+ level,
+ 0,
+ 0,
+ width,
+ height,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Texture2DArray:
+ case Target.Texture3D:
+ case Target.CubemapArray:
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage3D(
+ target,
+ level,
+ 0,
+ 0,
+ 0,
+ width,
+ height,
+ depth,
+ format.PixelFormat,
+ mipSize,
+ data);
+ }
+ else
+ {
+ GL.TexSubImage3D(
+ target,
+ level,
+ 0,
+ 0,
+ 0,
+ width,
+ height,
+ depth,
+ format.PixelFormat,
+ format.PixelType,
+ data);
+ }
+ break;
+
+ case Target.Cubemap:
+ int faceOffset = 0;
+
+ for (int face = 0; face < 6; face++, faceOffset += mipSize / 6)
+ {
+ if (format.IsCompressed)
+ {
+ GL.CompressedTexSubImage2D(
+ TextureTarget.TextureCubeMapPositiveX + face,
+ baseLevel + level,
+ 0,
+ 0,
+ width,
+ height,
+ format.PixelFormat,
+ mipSize / 6,
+ data + faceOffset);
+ }
+ else
+ {
+ GL.TexSubImage2D(
+ TextureTarget.TextureCubeMapPositiveX + face,
+ baseLevel + level,
+ 0,
+ 0,
+ width,
+ height,
+ format.PixelFormat,
+ format.PixelType,
+ data + faceOffset);
+ }
+ }
+ break;
+ }
+
+ data += mipSize;
+ offset += mipSize;
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+
+ if (Target == Target.Texture3D)
+ {
+ depth = Math.Max(1, depth >> 1);
+ }
+ }
+ }
+
+ public void SetStorage(BufferRange buffer)
+ {
+ throw new NotSupportedException();
+ }
+
+ private void DisposeHandles()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteTexture(Handle);
+
+ Handle = 0;
+ }
+ }
+
+ /// <summary>
+ /// Release the view without necessarily disposing the parent if we are the default view.
+ /// This allows it to be added to the resource pool and reused later.
+ /// </summary>
+ public void Release()
+ {
+ bool hadHandle = Handle != 0;
+
+ if (_parent.DefaultView != this)
+ {
+ DisposeHandles();
+ }
+
+ if (hadHandle)
+ {
+ _parent.DecrementViewsCount();
+ }
+ }
+
+ public void Dispose()
+ {
+ if (_parent.DefaultView == this)
+ {
+ // Remove the default view (us), so that the texture cannot be released to the cache.
+ _parent.DeleteDefault();
+ }
+
+ Release();
+ }
+ }
+}