diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | |
parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 804b3b03..f24a58fc 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -3,6 +3,7 @@ using Ryujinx.Common; using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using System; +using System.Diagnostics; namespace Ryujinx.Graphics.OpenGL.Image { @@ -287,6 +288,26 @@ namespace Ryujinx.Graphics.OpenGL.Image } } + public void CopyTo(BufferRange range, int layer, int level, int stride) + { + if (stride != 0 && stride != BitUtils.AlignUp(Info.Width * Info.BytesPerPixel, 4)) + { + throw new NotSupportedException("Stride conversion for texture copy to buffer not supported."); + } + + GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32()); + + FormatInfo format = FormatTable.GetFormatInfo(Info.Format); + if (format.PixelFormat == PixelFormat.DepthStencil) + { + throw new InvalidOperationException("DepthStencil copy to buffer is not supported for layer/level > 0."); + } + + int offset = WriteToPbo2D(range.Offset, layer, level); + + Debug.Assert(offset == 0); + } + public void WriteToPbo(int offset, bool forceBgra) { WriteTo(IntPtr.Zero + offset, forceBgra); |