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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 804b3b03..f24a58fc 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -3,6 +3,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using System;
+using System.Diagnostics;
namespace Ryujinx.Graphics.OpenGL.Image
{
@@ -287,6 +288,26 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
+ public void CopyTo(BufferRange range, int layer, int level, int stride)
+ {
+ if (stride != 0 && stride != BitUtils.AlignUp(Info.Width * Info.BytesPerPixel, 4))
+ {
+ throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
+
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+ if (format.PixelFormat == PixelFormat.DepthStencil)
+ {
+ throw new InvalidOperationException("DepthStencil copy to buffer is not supported for layer/level > 0.");
+ }
+
+ int offset = WriteToPbo2D(range.Offset, layer, level);
+
+ Debug.Assert(offset == 0);
+ }
+
public void WriteToPbo(int offset, bool forceBgra)
{
WriteTo(IntPtr.Zero + offset, forceBgra);