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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs524
1 files changed, 524 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
new file mode 100644
index 00000000..a4b08787
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -0,0 +1,524 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureCopy : IDisposable
+ {
+ private readonly OpenGLRenderer _renderer;
+
+ private int _srcFramebuffer;
+ private int _dstFramebuffer;
+
+ private int _copyPboHandle;
+ private int _copyPboSize;
+
+ public IntermediatePool IntermediatePool { get; }
+
+ public TextureCopy(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ IntermediatePool = new IntermediatePool(renderer);
+ }
+
+ public void Copy(
+ TextureView src,
+ TextureView dst,
+ Extents2D srcRegion,
+ Extents2D dstRegion,
+ bool linearFilter,
+ int srcLayer = 0,
+ int dstLayer = 0,
+ int srcLevel = 0,
+ int dstLevel = 0)
+ {
+ int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
+ int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
+
+ Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
+ }
+
+ public void Copy(
+ TextureView src,
+ TextureView dst,
+ Extents2D srcRegion,
+ Extents2D dstRegion,
+ bool linearFilter,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel,
+ int layers,
+ int levels)
+ {
+ TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
+
+ (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
+
+ if (srcLevel != 0)
+ {
+ srcRegion = srcRegion.Reduce(srcLevel);
+ }
+
+ if (dstLevel != 0)
+ {
+ dstRegion = dstRegion.Reduce(dstLevel);
+ }
+
+ for (int level = 0; level < levels; level++)
+ {
+ for (int layer = 0; layer < layers; layer++)
+ {
+ if ((srcLayer | dstLayer) != 0 || layers > 1)
+ {
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
+ }
+ else
+ {
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
+ }
+
+ ClearBufferMask mask = GetMask(src.Format);
+
+ if ((mask & (ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit)) != 0 || src.Format.IsInteger())
+ {
+ linearFilter = false;
+ }
+
+ BlitFramebufferFilter filter = linearFilter
+ ? BlitFramebufferFilter.Linear
+ : BlitFramebufferFilter.Nearest;
+
+ GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+ GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
+
+ GL.Disable(EnableCap.RasterizerDiscard);
+ GL.Disable(IndexedEnableCap.ScissorTest, 0);
+
+ GL.BlitFramebuffer(
+ srcRegion.X1,
+ srcRegion.Y1,
+ srcRegion.X2,
+ srcRegion.Y2,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ mask,
+ filter);
+ }
+
+ if (level < levels - 1)
+ {
+ srcRegion = srcRegion.Reduce(1);
+ dstRegion = dstRegion.Reduce(1);
+ }
+ }
+
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, 0);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, 0);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
+ ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
+
+ if (srcConverted != src)
+ {
+ srcConverted.Dispose();
+ }
+ }
+
+ public void CopyUnscaled(
+ ITextureInfo src,
+ ITextureInfo dst,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcDepth = srcInfo.GetDepthOrLayers();
+ int srcLevels = srcInfo.Levels;
+
+ int dstDepth = dstInfo.GetDepthOrLayers();
+ int dstLevels = dstInfo.Levels;
+
+ if (dstInfo.Target == Target.Texture3D)
+ {
+ dstDepth = Math.Max(1, dstDepth >> dstLevel);
+ }
+
+ int depth = Math.Min(srcDepth, dstDepth);
+ int levels = Math.Min(srcLevels, dstLevels);
+
+ CopyUnscaled(src, dst, srcLayer, dstLayer, srcLevel, dstLevel, depth, levels);
+ }
+
+ public void CopyUnscaled(
+ ITextureInfo src,
+ ITextureInfo dst,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel,
+ int depth,
+ int levels)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = src.Handle;
+ int dstHandle = dst.Handle;
+
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+
+ srcWidth = Math.Max(1, srcWidth >> srcLevel);
+ srcHeight = Math.Max(1, srcHeight >> srcLevel);
+
+ dstWidth = Math.Max(1, dstWidth >> dstLevel);
+ dstHeight = Math.Max(1, dstHeight >> dstLevel);
+
+ int blockWidth = 1;
+ int blockHeight = 1;
+ bool sizeInBlocks = false;
+
+ // When copying from a compressed to a non-compressed format,
+ // the non-compressed texture will have the size of the texture
+ // in blocks (not in texels), so we must adjust that size to
+ // match the size in texels of the compressed texture.
+ if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
+ {
+ srcWidth *= dstInfo.BlockWidth;
+ srcHeight *= dstInfo.BlockHeight;
+ blockWidth = dstInfo.BlockWidth;
+ blockHeight = dstInfo.BlockHeight;
+
+ sizeInBlocks = true;
+ }
+ else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
+ {
+ dstWidth *= srcInfo.BlockWidth;
+ dstHeight *= srcInfo.BlockHeight;
+ blockWidth = srcInfo.BlockWidth;
+ blockHeight = srcInfo.BlockHeight;
+ }
+
+ int width = Math.Min(srcWidth, dstWidth);
+ int height = Math.Min(srcHeight, dstHeight);
+
+ for (int level = 0; level < levels; level++)
+ {
+ // Stop copy if we are already out of the levels range.
+ if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
+ {
+ break;
+ }
+
+ if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
+ {
+ PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
+ }
+ else
+ {
+ int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
+ int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
+
+ if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
+ {
+ GL.CopyImageSubData(
+ src.Storage.Handle,
+ src.Storage.Info.Target.ConvertToImageTarget(),
+ src.FirstLevel + srcLevel + level,
+ 0,
+ 0,
+ src.FirstLayer + srcLayer,
+ dst.Storage.Handle,
+ dst.Storage.Info.Target.ConvertToImageTarget(),
+ dst.FirstLevel + dstLevel + level,
+ 0,
+ 0,
+ dst.FirstLayer + dstLayer,
+ copyWidth,
+ copyHeight,
+ depth);
+ }
+ else
+ {
+ GL.CopyImageSubData(
+ srcHandle,
+ srcInfo.Target.ConvertToImageTarget(),
+ srcLevel + level,
+ 0,
+ 0,
+ srcLayer,
+ dstHandle,
+ dstInfo.Target.ConvertToImageTarget(),
+ dstLevel + level,
+ 0,
+ 0,
+ dstLayer,
+ copyWidth,
+ copyHeight,
+ depth);
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+
+ if (srcInfo.Target == Target.Texture3D)
+ {
+ depth = Math.Max(1, depth >> 1);
+ }
+ }
+ }
+
+ private static FramebufferAttachment AttachmentForFormat(Format format)
+ {
+ if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
+ {
+ return FramebufferAttachment.DepthStencilAttachment;
+ }
+ else if (IsDepthOnly(format))
+ {
+ return FramebufferAttachment.DepthAttachment;
+ }
+ else if (format == Format.S8Uint)
+ {
+ return FramebufferAttachment.StencilAttachment;
+ }
+ else
+ {
+ return FramebufferAttachment.ColorAttachment0;
+ }
+ }
+
+ private static void Attach(FramebufferTarget target, Format format, int handle, int level = 0)
+ {
+ FramebufferAttachment attachment = AttachmentForFormat(format);
+
+ GL.FramebufferTexture(target, attachment, handle, level);
+ }
+
+ private static void Attach(FramebufferTarget target, Format format, int handle, int level, int layer)
+ {
+ FramebufferAttachment attachment = AttachmentForFormat(format);
+
+ GL.FramebufferTextureLayer(target, attachment, handle, level, layer);
+ }
+
+ private static ClearBufferMask GetMask(Format format)
+ {
+ if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
+ {
+ return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
+ }
+ else if (IsDepthOnly(format))
+ {
+ return ClearBufferMask.DepthBufferBit;
+ }
+ else if (format == Format.S8Uint)
+ {
+ return ClearBufferMask.StencilBufferBit;
+ }
+ else
+ {
+ return ClearBufferMask.ColorBufferBit;
+ }
+ }
+
+ private static bool IsDepthOnly(Format format)
+ {
+ return format == Format.D16Unorm || format == Format.D32Float;
+ }
+
+ public TextureView BgraSwap(TextureView from)
+ {
+ TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
+
+ EnsurePbo(from);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+ from.WriteToPbo(0, forceBgra: true);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+ to.ReadFromPbo(0, _copyPboSize);
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+ return to;
+ }
+
+ private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
+ {
+ int dstWidth = width;
+ int dstHeight = height;
+
+ // The size of the source texture.
+ int unpackWidth = from.Width;
+ int unpackHeight = from.Height;
+
+ if (from.Info.IsCompressed != to.Info.IsCompressed)
+ {
+ if (from.Info.IsCompressed)
+ {
+ // Dest size is in pixels, but should be in blocks
+ dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
+ dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
+
+ // When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
+ unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
+ unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
+ }
+ else
+ {
+ // When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
+ unpackWidth = from.Info.Width * to.Info.BlockWidth;
+ unpackHeight = from.Info.Height * to.Info.BlockHeight;
+ }
+ }
+
+ EnsurePbo(from);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+ // The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
+ // The offset points to the base at which the requested layer is at.
+
+ int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
+
+ // If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
+
+ bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
+
+ if (slice)
+ {
+ // Set unpack parameters to take a slice of width/height:
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+ to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
+
+ if (slice)
+ {
+ // Reset unpack parameters
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+ return to;
+ }
+
+ private void EnsurePbo(TextureView view)
+ {
+ int requiredSize = 0;
+
+ for (int level = 0; level < view.Info.Levels; level++)
+ {
+ requiredSize += view.Info.GetMipSize(level);
+ }
+
+ if (_copyPboSize < requiredSize && _copyPboHandle != 0)
+ {
+ GL.DeleteBuffer(_copyPboHandle);
+
+ _copyPboHandle = 0;
+ }
+
+ if (_copyPboHandle == 0)
+ {
+ _copyPboHandle = GL.GenBuffer();
+ _copyPboSize = requiredSize;
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+ GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
+ }
+ }
+
+ private int GetSrcFramebufferLazy()
+ {
+ if (_srcFramebuffer == 0)
+ {
+ _srcFramebuffer = GL.GenFramebuffer();
+ }
+
+ return _srcFramebuffer;
+ }
+
+ private int GetDstFramebufferLazy()
+ {
+ if (_dstFramebuffer == 0)
+ {
+ _dstFramebuffer = GL.GenFramebuffer();
+ }
+
+ return _dstFramebuffer;
+ }
+
+ public void Dispose()
+ {
+ if (_srcFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_srcFramebuffer);
+
+ _srcFramebuffer = 0;
+ }
+
+ if (_dstFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_dstFramebuffer);
+
+ _dstFramebuffer = 0;
+ }
+
+ if (_copyPboHandle != 0)
+ {
+ GL.DeleteBuffer(_copyPboHandle);
+
+ _copyPboHandle = 0;
+ }
+
+ IntermediatePool.Dispose();
+ }
+ }
+}