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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:10:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 18:10:55 +0200 |
commit | 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch) | |
tree | 9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs | |
parent | 9288ffd26d0b0b831f62cfc0281c71662d251884 (diff) |
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Address or silence dotnet format IDE1006 warnings
* Fix IDE0090 after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs index 116f70cc..c177ae9c 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { class TextureBuffer : TextureBase, ITexture { - private OpenGLRenderer _renderer; + private readonly OpenGLRenderer _renderer; private int _bufferOffset; private int _bufferSize; private int _bufferCount; @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { var dataSpan = data.AsSpan(); - Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize))); + Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]); } public void SetData(SpanOrArray<byte> data, int layer, int level) |