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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 617b129a..cf0b0645 100644 --- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); + private static readonly Lazy<int> _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment)); public enum GpuVendor { @@ -78,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; + public static int TextureBufferOffsetAlignment => _textureBufferOffsetAlignment.Value; public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value; |