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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:10:55 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-28 18:10:55 +0200 |
commit | 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch) | |
tree | 9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/FormatInfo.cs | |
parent | 9288ffd26d0b0b831f62cfc0281c71662d251884 (diff) |
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Address or silence dotnet format IDE1006 warnings
* Fix IDE0090 after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/FormatInfo.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/FormatInfo.cs | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/FormatInfo.cs b/src/Ryujinx.Graphics.OpenGL/FormatInfo.cs index aef4dbad..c1a97e81 100644 --- a/src/Ryujinx.Graphics.OpenGL/FormatInfo.cs +++ b/src/Ryujinx.Graphics.OpenGL/FormatInfo.cs @@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.OpenGL { readonly struct FormatInfo { - public int Components { get; } + public int Components { get; } public bool Normalized { get; } - public bool Scaled { get; } + public bool Scaled { get; } public PixelInternalFormat PixelInternalFormat { get; } - public PixelFormat PixelFormat { get; } - public PixelType PixelType { get; } + public PixelFormat PixelFormat { get; } + public PixelType PixelType { get; } public bool IsCompressed { get; } public FormatInfo( - int components, - bool normalized, - bool scaled, - All pixelInternalFormat, + int components, + bool normalized, + bool scaled, + All pixelInternalFormat, PixelFormat pixelFormat, - PixelType pixelType) + PixelType pixelType) { - Components = components; - Normalized = normalized; - Scaled = scaled; + Components = components; + Normalized = normalized; + Scaled = scaled; PixelInternalFormat = (PixelInternalFormat)pixelInternalFormat; - PixelFormat = pixelFormat; - PixelType = pixelType; - IsCompressed = false; + PixelFormat = pixelFormat; + PixelType = pixelType; + IsCompressed = false; } public FormatInfo(int components, bool normalized, bool scaled, All pixelFormat) { - Components = components; - Normalized = normalized; - Scaled = scaled; + Components = components; + Normalized = normalized; + Scaled = scaled; PixelInternalFormat = 0; - PixelFormat = (PixelFormat)pixelFormat; - PixelType = 0; - IsCompressed = true; + PixelFormat = (PixelFormat)pixelFormat; + PixelType = 0; + IsCompressed = true; } } } |