aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-07-11 14:07:41 -0300
committerGitHub <noreply@github.com>2023-07-11 14:07:41 -0300
commit9c6071a645e72b56e42cf687f9c1a182be2673ac (patch)
treef5efb327ff38f69a7630745f39f06caef01211e6 /src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
parentfa32ef92755a51a2567a1bcbb35fb34886b5f979 (diff)
Move support buffer update out of the backends (#5411)1.1.959
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
index eede852f..b3f6cb1e 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
@@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
- _areaTexture = new TextureStorage(_renderer, areaInfo, 1);
- _searchTexture = new TextureStorage(_renderer, searchInfo, 1);
+ _areaTexture = new TextureStorage(_renderer, areaInfo);
+ _searchTexture = new TextureStorage(_renderer, searchInfo);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
@@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{
_outputTexture?.Dispose();
- _outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
+ _outputTexture = new TextureStorage(_renderer, view.Info);
_outputTexture.CreateDefaultView();
- _edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
+ _edgeOutputTexture = new TextureStorage(_renderer, view.Info);
_edgeOutputTexture.CreateDefaultView();
- _blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
+ _blendOutputTexture = new TextureStorage(_renderer, view.Info);
_blendOutputTexture.CreateDefaultView();
DeleteShaders();