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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:10:55 +0200
committerGitHub <noreply@github.com>2023-06-28 18:10:55 +0200
commit40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch)
tree9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/Debugger.cs
parent9288ffd26d0b0b831f62cfc0281c71662d251884 (diff)
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Debugger.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Debugger.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Debugger.cs b/src/Ryujinx.Graphics.OpenGL/Debugger.cs
index 9f67cfc6..7606bdbf 100644
--- a/src/Ryujinx.Graphics.OpenGL/Debugger.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Debugger.cs
@@ -63,10 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
switch (type)
{
- case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
- case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
- case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
- case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
+ case DebugType.DebugTypeError:
+ Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
+ break;
+ case DebugType.DebugTypePerformance:
+ Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
+ break;
+ case DebugType.DebugTypePushGroup:
+ Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
+ break;
+ case DebugType.DebugTypePopGroup:
+ Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
+ break;
default:
if (source == DebugSource.DebugSourceApplication)
{