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authorgdkchan <gab.dark.100@gmail.com>2023-08-16 21:31:07 -0300
committerGitHub <noreply@github.com>2023-08-16 21:31:07 -0300
commit6ed613a6e6a66d57d2fdb045d926e42dfcdd3206 (patch)
tree3dbd8e34edf12925f49a0a6c1229e3565b5cfd4f /src/Ryujinx.Graphics.OpenGL/Constants.cs
parent64079c034c1c3a18133542d6ac745490149d8043 (diff)
Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Constants.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Constants.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Constants.cs b/src/Ryujinx.Graphics.OpenGL/Constants.cs
index 8817011a..38fedea0 100644
--- a/src/Ryujinx.Graphics.OpenGL/Constants.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Constants.cs
@@ -7,5 +7,6 @@
public const int MaxVertexAttribs = 16;
public const int MaxVertexBuffers = 16;
public const int MaxTransformFeedbackBuffers = 4;
+ public const int MaxSubgroupSize = 64;
}
}