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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-24 18:35:04 +0200
committerGitHub <noreply@github.com>2023-07-24 18:35:04 +0200
commiteb528ae0f05f057e671eb9e92f44f1caa9bcc84b (patch)
tree504546e6728af666215a3c55e967510bef7a711f /src/Ryujinx.Graphics.Gpu/Window.cs
parent487261592eb9e9c31cacd08860f8894027bb1a07 (diff)
Add workflow to automatically check code style issues for PRs (#4670)1.1.969
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Window.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Window.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Window.cs b/src/Ryujinx.Graphics.Gpu/Window.cs
index 89addc8a..1f94122d 100644
--- a/src/Ryujinx.Graphics.Gpu/Window.cs
+++ b/src/Ryujinx.Graphics.Gpu/Window.cs
@@ -8,8 +8,6 @@ using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
- using Texture = Image.Texture;
-
/// <summary>
/// GPU image presentation window.
/// </summary>
@@ -202,13 +200,13 @@ namespace Ryujinx.Graphics.Gpu
{
pt.AcquireCallback(_context, pt.UserObj);
- Texture texture = pt.Cache.FindOrCreateTexture(null, TextureSearchFlags.WithUpscale, pt.Info, 0, pt.Range);
+ Image.Texture texture = pt.Cache.FindOrCreateTexture(null, TextureSearchFlags.WithUpscale, pt.Info, 0, pt.Range);
pt.Cache.Tick();
texture.SynchronizeMemory();
- ImageCrop crop = new ImageCrop(
+ ImageCrop crop = new(
(int)(pt.Crop.Left * texture.ScaleFactor),
(int)MathF.Ceiling(pt.Crop.Right * texture.ScaleFactor),
(int)(pt.Crop.Top * texture.ScaleFactor),