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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs
index e35c06b1..e65a1dec 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="stageIndex">Index of the shader stage</param>
/// <returns>Guest code, or null if not present</returns>
- public byte[] GetByIndex(int stageIndex)
+ public readonly byte[] GetByIndex(int stageIndex)
{
return stageIndex switch
{
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
2 => TessEvaluationCode,
3 => GeometryCode,
4 => FragmentCode,
- _ => VertexBCode
+ _ => VertexBCode,
};
}
}
@@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="id">ID of the guest code, if found</param>
/// <param name="data">Cached guest code, if found</param>
/// <returns>True if found, false otherwise</returns>
- public bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
+ public readonly bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
{
return _cache.TryFindItem(dataAccessor, out id, out data);
}
@@ -103,12 +103,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int GeometryId;
public int FragmentId;
- public override bool Equals(object obj)
+ public readonly override bool Equals(object obj)
{
return obj is IdTable other && Equals(other);
}
- public bool Equals(IdTable other)
+ public readonly bool Equals(IdTable other)
{
return other.VertexAId == VertexAId &&
other.VertexBId == VertexBId &&
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
other.FragmentId == FragmentId;
}
- public override int GetHashCode()
+ public readonly override int GetHashCode()
{
return HashCode.Combine(VertexAId, VertexBId, TessControlId, TessEvaluationId, GeometryId, FragmentId);
}
@@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="program">Program to be added</param>
public void Add(CachedShaderProgram program)
{
- IdTable idTable = new IdTable();
+ IdTable idTable = new();
foreach (var shader in program.Shaders)
{
@@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
out CachedGraphicsGuestCode guestCode)
{
var memoryManager = channel.MemoryManager;
- IdTable idTable = new IdTable();
+ IdTable idTable = new();
guestCode = new CachedGraphicsGuestCode();
program = null;
@@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
- ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(memoryManager, baseAddress);
+ ShaderCodeAccessor codeAccessor = new(memoryManager, baseAddress);
return idCache.TryFind(codeAccessor, out id, out data);
}
@@ -279,4 +279,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
-} \ No newline at end of file
+}