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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 913f6e9e..97d7a720 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -11,7 +11,6 @@ using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Threading; namespace Ryujinx.Graphics.Gpu.Shader @@ -73,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - private Queue<ProgramToSave> _programsToSaveQueue; + private readonly Queue<ProgramToSave> _programsToSaveQueue; private readonly ComputeShaderCacheHashTable _computeShaderCache; private readonly ShaderCacheHashTable _graphicsShaderCache; @@ -157,13 +156,12 @@ namespace Ryujinx.Graphics.Gpu.Shader { if (_diskCacheHostStorage.CacheEnabled) { - ParallelDiskCacheLoader loader = new ParallelDiskCacheLoader( + ParallelDiskCacheLoader loader = new( _context, _graphicsShaderCache, _computeShaderCache, _diskCacheHostStorage, - cancellationToken, - ShaderCacheStateUpdate); + ShaderCacheStateUpdate, cancellationToken); loader.LoadShaders(); @@ -214,9 +212,9 @@ namespace Ryujinx.Graphics.Gpu.Shader return cpShader; } - ShaderSpecializationState specState = new ShaderSpecializationState(ref computeState); - GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, computeState, default, specState); - GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState); + ShaderSpecializationState specState = new(ref computeState); + GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState); + GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState); TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa); TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode); @@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="pipeline">Shader pipeline state to be updated</param> /// <param name="graphicsState">Current graphics state</param> /// <param name="channel">Current GPU channel</param> - private void UpdatePipelineInfo( + private static void UpdatePipelineInfo( ref ThreedClassState state, ref ProgramPipelineState pipeline, GpuChannelGraphicsState graphicsState, @@ -318,8 +316,8 @@ namespace Ryujinx.Graphics.Gpu.Shader UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel); - ShaderSpecializationState specState = new ShaderSpecializationState(ref graphicsState, ref pipeline, transformFeedbackDescriptors); - GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, default, graphicsState, specState, transformFeedbackDescriptors); + ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors); + GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors); ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan(); @@ -334,7 +332,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (gpuVa != 0) { - GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState, stageIndex); + GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex); TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa); if (nextStage != null) @@ -358,11 +356,11 @@ namespace Ryujinx.Graphics.Gpu.Shader } CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1]; - List<ShaderSource> shaderSources = new List<ShaderSource>(); + List<ShaderSource> shaderSources = new(); TranslatorContext previousStage = null; - ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null); + ShaderInfoBuilder infoBuilder = new(_context, transformFeedbackDescriptors != null); for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) { @@ -486,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (_diskCacheHostStorage.CacheEnabled) { byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(sources) : null; - ProgramToSave programToSave = new ProgramToSave(program, hostProgram, binaryCode); + ProgramToSave programToSave = new(program, hostProgram, binaryCode); _programsToSaveQueue.Enqueue(programToSave); } @@ -670,8 +668,8 @@ namespace Ryujinx.Graphics.Gpu.Shader pathsB.Prepend(program); pathsA.Prepend(program); - CachedShaderStage vertexAStage = new CachedShaderStage(null, codeA, cb1DataA); - CachedShaderStage vertexBStage = new CachedShaderStage(program.Info, codeB, cb1DataB); + CachedShaderStage vertexAStage = new(null, codeA, cb1DataA); + CachedShaderStage vertexBStage = new(program.Info, codeB, cb1DataB); return new TranslatedShaderVertexPair(vertexAStage, vertexBStage, program); } @@ -716,7 +714,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderStage.TessellationEvaluation => 2, ShaderStage.Geometry => 3, ShaderStage.Fragment => 4, - _ => 0 + _ => 0, }; } |