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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
index e9a4f654..341d3114 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
@@ -149,12 +149,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
}
}
- HashState hashState = new HashState();
+ HashState hashState = new();
hashState.Initialize();
for (int i = 0; i < index; i++)
{
- ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data).Slice(0, _sizeTable[i].Size);
+ ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data)[.._sizeTable[i].Size];
hashState.Continue(dataSlice);
_sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice));
}
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if the item was found on the table, false otherwise</returns>
public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data)
{
- SmartDataAccessor sda = new SmartDataAccessor(dataAccessor);
+ SmartDataAccessor sda = new(dataAccessor);
item = default;
data = null;