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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs index 2dc5c971..a18b5780 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs @@ -3,7 +3,6 @@ using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; -using System; using System.Collections.Generic; using System.IO; @@ -29,10 +28,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code) { - using MemoryStream input = new MemoryStream(code); - using BinaryReader reader = new BinaryReader(input); + using MemoryStream input = new(code); + using BinaryReader reader = new(input); - List<ShaderSource> output = new List<ShaderSource>(); + List<ShaderSource> output = new(); int count = reader.ReadInt32(); @@ -48,4 +47,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return output.ToArray(); } } -}
\ No newline at end of file +} |