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authorMutantAura <44103205+MutantAura@users.noreply.github.com>2024-05-26 19:06:41 +0100
committerGitHub <noreply@github.com>2024-05-26 20:06:41 +0200
commit2ebe929fa5b9047cf925eb7d02ac4134c0f8a325 (patch)
treed5f2dbfcda6430103d0db8d576e68a28033ea4b6 /src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
parent53d096e392d85106a41d8edad1dcda5cce7446a2 (diff)
misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (#6841)1.1.1324
* Prefer `Brotli` compression for disk shader cache. * Final default case for decompression switch. * Prefer fastest compression.
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
index c4ce0b87..cecfe9ac 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>Compression algorithm</returns>
public static CompressionAlgorithm GetCompressionAlgorithm()
{
- return CompressionAlgorithm.Deflate;
+ return CompressionAlgorithm.Brotli;
}
}
}