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author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs new file mode 100644 index 00000000..ff9c39a1 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs @@ -0,0 +1,56 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + /// <summary> + /// Represents a program composed of one or more shader stages (for graphics shaders), + /// or a single shader (for compute shaders). + /// </summary> + class CachedShaderProgram : IDisposable + { + /// <summary> + /// Host shader program object. + /// </summary> + public IProgram HostProgram { get; } + + /// <summary> + /// GPU state used to create this version of the shader. + /// </summary> + public ShaderSpecializationState SpecializationState { get; } + + /// <summary> + /// Compiled shader for each shader stage. + /// </summary> + public CachedShaderStage[] Shaders { get; } + + /// <summary> + /// Cached shader bindings, ready for placing into the bindings manager. + /// </summary> + public CachedShaderBindings Bindings { get; } + + /// <summary> + /// Creates a new instance of the shader bundle. + /// </summary> + /// <param name="hostProgram">Host program with all the shader stages</param> + /// <param name="specializationState">GPU state used to create this version of the shader</param> + /// <param name="shaders">Shaders</param> + public CachedShaderProgram(IProgram hostProgram, ShaderSpecializationState specializationState, params CachedShaderStage[] shaders) + { + HostProgram = hostProgram; + SpecializationState = specializationState; + Shaders = shaders; + + SpecializationState.Prepare(shaders); + Bindings = new CachedShaderBindings(shaders.Length == 1, shaders); + } + + /// <summary> + /// Dispose of the host shader resources. + /// </summary> + public void Dispose() + { + HostProgram.Dispose(); + } + } +} |