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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-24 18:35:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-24 18:35:04 +0200 |
commit | eb528ae0f05f057e671eb9e92f44f1caa9bcc84b (patch) | |
tree | 504546e6728af666215a3c55e967510bef7a711f /src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs | |
parent | 487261592eb9e9c31cacd08860f8894027bb1a07 (diff) |
Add workflow to automatically check code style issues for PRs (#4670)1.1.969
* Add workflow to perform automated checks for PRs
* Downgrade Microsoft.CodeAnalysis to 4.4.0
This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800
* Adjust editorconfig to be more compatible with Ryujinx code-style
* Adjust .editorconfig line endings to match .gitattributes
* Disable 'prefer switch expression' rule
* Remove naming styles
These are the default rules, so we don't need to override them.
* Silence IDE0060 in .editorconfig
* Slightly adjust .editorconfig
* Add lost workflow changes
* Move .editorconfig comment to the top
* .editorconfig: private static readonly fields should be _lowerCamelCase
* .editorconfig: Remove alignment for declarations as well
* editorconfig: Add rule for local constants
* Disable CA1822 for HLE services
* Disable CA1822 for ViewModels
Bindings won't work with static members, but this issue is silently ignored.
* Run dotnet format for the whole solution
* Check result code of SDL_GetDisplayBounds
* Fix dotnet format style issues
* Add missing trailing commas
* Update Microsoft.CodeAnalysis.CSharp to 4.6.0
Skipping 4.5.0 since it breaks dotnet format
* Restore old default naming rules for dotnet format
* Add naming rule exception for CPU tests
* checks: Include all files before excluding paths
* Fix dotnet format issues
* Check dotnet format version
* checks: Run dotnet format with severity info again
* checks: Disable naming style rules until they won't crash the process anymore
* Remove unread private member
* checks: Attempt to run analyzers 3 times before giving up
* checks: Enable naming style rules again with the new retry logic
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs index 3ea37c55..50c042fb 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs @@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Memory X = scale * 2f / viewportWidth, Y = scale * 2f / viewportHeight, Z = 1, - W = disableTransformF + W = disableTransformF, }); } } @@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Gpu.Memory ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1)); - _renderer.SetBufferData(_handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset)); + _renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]); _startOffset = -1; _endOffset = -1; |