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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | 53 |
1 files changed, 32 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs index 5e0a0721..b46b4204 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image Texture2DArray, TextureBuffer, Texture2DRect, - CubemapArray + CubemapArray, } static class TextureTargetConverter @@ -33,23 +33,34 @@ namespace Ryujinx.Graphics.Gpu.Image { switch (target) { - case TextureTarget.Texture2D: return Target.Texture2DMultisample; - case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray; + case TextureTarget.Texture2D: + return Target.Texture2DMultisample; + case TextureTarget.Texture2DArray: + return Target.Texture2DMultisampleArray; } } else { switch (target) { - case TextureTarget.Texture1D: return Target.Texture1D; - case TextureTarget.Texture2D: return Target.Texture2D; - case TextureTarget.Texture2DRect: return Target.Texture2D; - case TextureTarget.Texture3D: return Target.Texture3D; - case TextureTarget.Texture1DArray: return Target.Texture1DArray; - case TextureTarget.Texture2DArray: return Target.Texture2DArray; - case TextureTarget.Cubemap: return Target.Cubemap; - case TextureTarget.CubemapArray: return Target.CubemapArray; - case TextureTarget.TextureBuffer: return Target.TextureBuffer; + case TextureTarget.Texture1D: + return Target.Texture1D; + case TextureTarget.Texture2D: + return Target.Texture2D; + case TextureTarget.Texture2DRect: + return Target.Texture2D; + case TextureTarget.Texture3D: + return Target.Texture3D; + case TextureTarget.Texture1DArray: + return Target.Texture1DArray; + case TextureTarget.Texture2DArray: + return Target.Texture2DArray; + case TextureTarget.Cubemap: + return Target.Cubemap; + case TextureTarget.CubemapArray: + return Target.CubemapArray; + case TextureTarget.TextureBuffer: + return Target.TextureBuffer; } } @@ -65,17 +76,17 @@ namespace Ryujinx.Graphics.Gpu.Image { return target switch { - TextureTarget.Texture1D => SamplerType.Texture1D, - TextureTarget.Texture2D => SamplerType.Texture2D, - TextureTarget.Texture3D => SamplerType.Texture3D, - TextureTarget.Cubemap => SamplerType.TextureCube, + TextureTarget.Texture1D => SamplerType.Texture1D, + TextureTarget.Texture2D => SamplerType.Texture2D, + TextureTarget.Texture3D => SamplerType.Texture3D, + TextureTarget.Cubemap => SamplerType.TextureCube, TextureTarget.Texture1DArray => SamplerType.Texture1D | SamplerType.Array, TextureTarget.Texture2DArray => SamplerType.Texture2D | SamplerType.Array, - TextureTarget.TextureBuffer => SamplerType.TextureBuffer, - TextureTarget.Texture2DRect => SamplerType.Texture2D, - TextureTarget.CubemapArray => SamplerType.TextureCube | SamplerType.Array, - _ => SamplerType.Texture2D + TextureTarget.TextureBuffer => SamplerType.TextureBuffer, + TextureTarget.Texture2DRect => SamplerType.Texture2D, + TextureTarget.CubemapArray => SamplerType.TextureCube | SamplerType.Array, + _ => SamplerType.Texture2D, }; } } -}
\ No newline at end of file +} |