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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs index 1994d226..94d2e0bf 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs @@ -134,45 +134,45 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="swizzleB">Swizzle for the blue color channel</param> /// <param name="swizzleA">Swizzle for the alpha color channel</param> public TextureInfo( - ulong gpuAddress, - int width, - int height, - int depthOrLayers, - int levels, - int samplesInX, - int samplesInY, - int stride, - bool isLinear, - int gobBlocksInY, - int gobBlocksInZ, - int gobBlocksInTileX, - Target target, - FormatInfo formatInfo, + ulong gpuAddress, + int width, + int height, + int depthOrLayers, + int levels, + int samplesInX, + int samplesInY, + int stride, + bool isLinear, + int gobBlocksInY, + int gobBlocksInZ, + int gobBlocksInTileX, + Target target, + FormatInfo formatInfo, DepthStencilMode depthStencilMode = DepthStencilMode.Depth, - SwizzleComponent swizzleR = SwizzleComponent.Red, - SwizzleComponent swizzleG = SwizzleComponent.Green, - SwizzleComponent swizzleB = SwizzleComponent.Blue, - SwizzleComponent swizzleA = SwizzleComponent.Alpha) + SwizzleComponent swizzleR = SwizzleComponent.Red, + SwizzleComponent swizzleG = SwizzleComponent.Green, + SwizzleComponent swizzleB = SwizzleComponent.Blue, + SwizzleComponent swizzleA = SwizzleComponent.Alpha) { - GpuAddress = gpuAddress; - Width = width; - Height = height; - DepthOrLayers = depthOrLayers; - Levels = levels; - SamplesInX = samplesInX; - SamplesInY = samplesInY; - Stride = stride; - IsLinear = isLinear; - GobBlocksInY = gobBlocksInY; - GobBlocksInZ = gobBlocksInZ; + GpuAddress = gpuAddress; + Width = width; + Height = height; + DepthOrLayers = depthOrLayers; + Levels = levels; + SamplesInX = samplesInX; + SamplesInY = samplesInY; + Stride = stride; + IsLinear = isLinear; + GobBlocksInY = gobBlocksInY; + GobBlocksInZ = gobBlocksInZ; GobBlocksInTileX = gobBlocksInTileX; - Target = target; - FormatInfo = formatInfo; + Target = target; + FormatInfo = formatInfo; DepthStencilMode = depthStencilMode; - SwizzleR = swizzleR; - SwizzleG = swizzleG; - SwizzleB = swizzleB; - SwizzleA = swizzleA; + SwizzleR = swizzleR; + SwizzleG = swizzleG; + SwizzleB = swizzleB; + SwizzleA = swizzleA; } /// <summary> @@ -318,17 +318,17 @@ namespace Ryujinx.Graphics.Gpu.Image // - If the parent format is not compressed, and the view is, the view // size is calculated as described on the first point, but the width and height // of the view must be also multiplied by the block width and height. - int width = Math.Max(1, parent.Info.Width >> firstLevel); + int width = Math.Max(1, parent.Info.Width >> firstLevel); int height = Math.Max(1, parent.Info.Height >> firstLevel); if (parent.Info.FormatInfo.IsCompressed && !FormatInfo.IsCompressed) { - width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth); + width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth); height = BitUtils.DivRoundUp(height, parent.Info.FormatInfo.BlockHeight); } else if (!parent.Info.FormatInfo.IsCompressed && FormatInfo.IsCompressed) { - width *= FormatInfo.BlockWidth; + width *= FormatInfo.BlockWidth; height *= FormatInfo.BlockHeight; } @@ -408,4 +408,4 @@ namespace Ryujinx.Graphics.Gpu.Image SwizzleA); } } -}
\ No newline at end of file +} |