diff options
author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs b/src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs new file mode 100644 index 00000000..3b3350fb --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs @@ -0,0 +1,30 @@ +namespace Ryujinx.Graphics.Gpu.Image +{ + /// <summary> + /// Sampler pool cache. + /// This can keep multiple sampler pools, and return the current one as needed. + /// It is useful for applications that uses multiple sampler pools. + /// </summary> + class SamplerPoolCache : PoolCache<SamplerPool> + { + /// <summary> + /// Constructs a new instance of the texture pool. + /// </summary> + /// <param name="context">GPU context that the texture pool belongs to</param> + public SamplerPoolCache(GpuContext context) : base(context) + { + } + + /// <summary> + /// Creates a new instance of the sampler pool. + /// </summary> + /// <param name="context">GPU context that the sampler pool belongs to</param> + /// <param name="channel">GPU channel that the texture pool belongs to</param> + /// <param name="address">Address of the sampler pool in guest memory</param> + /// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param> + protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) + { + return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId); + } + } +}
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