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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs52
1 files changed, 29 insertions, 23 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs b/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
index 64a146fb..e04c31df 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs
@@ -43,17 +43,17 @@ namespace Ryujinx.Graphics.Gpu.Image
0.45833334f,
0.46153846f,
0.4642857f,
- 0.46666667f
+ 0.46666667f,
};
private static readonly float[] _maxAnisotropyLut = new float[]
{
- 1, 2, 4, 6, 8, 10, 12, 16
+ 1, 2, 4, 6, 8, 10, 12, 16,
};
private const float Frac8ToF32 = 1.0f / 256.0f;
-#pragma warning disable CS0649
+#pragma warning disable CS0649 // Field is never assigned to
public uint Word0;
public uint Word1;
public uint Word2;
@@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the X axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
- public AddressMode UnpackAddressU()
+ public readonly AddressMode UnpackAddressU()
{
return (AddressMode)(Word0 & 7);
}
@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the Y axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
- public AddressMode UnpackAddressV()
+ public readonly AddressMode UnpackAddressV()
{
return (AddressMode)((Word0 >> 3) & 7);
}
@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture wrap mode along the Z axis.
/// </summary>
/// <returns>The texture wrap mode enum</returns>
- public AddressMode UnpackAddressP()
+ public readonly AddressMode UnpackAddressP()
{
return (AddressMode)((Word0 >> 6) & 7);
}
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only relevant for shaders with shadow samplers.
/// </summary>
/// <returns>The depth comparison mode enum</returns>
- public CompareMode UnpackCompareMode()
+ public readonly CompareMode UnpackCompareMode()
{
return (CompareMode)((Word0 >> 9) & 1);
}
@@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only relevant for shaders with shadow samplers.
/// </summary>
/// <returns>The depth comparison operation enum</returns>
- public CompareOp UnpackCompareOp()
+ public readonly CompareOp UnpackCompareOp()
{
return (CompareOp)(((Word0 >> 10) & 7) + 1);
}
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary>
/// <returns>The maximum anisotropy</returns>
- public float UnpackMaxAnisotropy()
+ public readonly float UnpackMaxAnisotropy()
{
return _maxAnisotropyLut[(Word0 >> 20) & 7];
}
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// that is larger than the texture size.
/// </summary>
/// <returns>The magnification filter</returns>
- public MagFilter UnpackMagFilter()
+ public readonly MagFilter UnpackMagFilter()
{
return (MagFilter)(Word1 & 3);
}
@@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// that is smaller than the texture size.
/// </summary>
/// <returns>The minification filter</returns>
- public MinFilter UnpackMinFilter()
+ public readonly MinFilter UnpackMinFilter()
{
SamplerMinFilter minFilter = (SamplerMinFilter)((Word1 >> 4) & 3);
SamplerMipFilter mipFilter = (SamplerMipFilter)((Word1 >> 6) & 3);
@@ -161,24 +161,30 @@ namespace Ryujinx.Graphics.Gpu.Image
case SamplerMipFilter.None:
switch (minFilter)
{
- case SamplerMinFilter.Nearest: return MinFilter.Nearest;
- case SamplerMinFilter.Linear: return MinFilter.Linear;
+ case SamplerMinFilter.Nearest:
+ return MinFilter.Nearest;
+ case SamplerMinFilter.Linear:
+ return MinFilter.Linear;
}
break;
case SamplerMipFilter.Nearest:
switch (minFilter)
{
- case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapNearest;
- case SamplerMinFilter.Linear: return MinFilter.LinearMipmapNearest;
+ case SamplerMinFilter.Nearest:
+ return MinFilter.NearestMipmapNearest;
+ case SamplerMinFilter.Linear:
+ return MinFilter.LinearMipmapNearest;
}
break;
case SamplerMipFilter.Linear:
switch (minFilter)
{
- case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapLinear;
- case SamplerMinFilter.Linear: return MinFilter.LinearMipmapLinear;
+ case SamplerMinFilter.Nearest:
+ return MinFilter.NearestMipmapLinear;
+ case SamplerMinFilter.Linear:
+ return MinFilter.LinearMipmapLinear;
}
break;
}
@@ -190,7 +196,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the seamless cubemap flag.
/// </summary>
/// <returns>The seamless cubemap flag</returns>
- public bool UnpackSeamlessCubemap()
+ public readonly bool UnpackSeamlessCubemap()
{
return (Word1 & (1 << 9)) != 0;
}
@@ -200,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This describes how the final value will be computed from neighbouring pixels.
/// </summary>
/// <returns>The reduction filter</returns>
- public ReductionFilter UnpackReductionFilter()
+ public readonly ReductionFilter UnpackReductionFilter()
{
return (ReductionFilter)((Word1 >> 10) & 3);
}
@@ -211,7 +217,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// which mipmap level to use from a given texture.
/// </summary>
/// <returns>The level-of-detail bias value</returns>
- public float UnpackMipLodBias()
+ public readonly float UnpackMipLodBias()
{
int fixedValue = (int)(Word1 >> 12) & 0x1fff;
@@ -224,7 +230,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the level-of-detail snap value.
/// </summary>
/// <returns>The level-of-detail snap value</returns>
- public float UnpackLodSnap()
+ public readonly float UnpackLodSnap()
{
return _f5ToF32ConversionLut[(Word1 >> 26) & 0x1f];
}
@@ -233,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the minimum level-of-detail value.
/// </summary>
/// <returns>The minimum level-of-detail value</returns>
- public float UnpackMinLod()
+ public readonly float UnpackMinLod()
{
return (Word2 & 0xfff) * Frac8ToF32;
}
@@ -242,7 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the maximum level-of-detail value.
/// </summary>
/// <returns>The maximum level-of-detail value</returns>
- public float UnpackMaxLod()
+ public readonly float UnpackMaxLod()
{
return ((Word2 >> 12) & 0xfff) * Frac8ToF32;
}