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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs index 63a2c841..0a813ee5 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.GAL; -using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed { @@ -15,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { Release = 0, Acquire = 1, - Counter = 2 + Counter = 2, } /// <summary> @@ -37,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed ClipperInputPrimitives = 0x1c, ClipperOutputPrimitives = 0x1d, FragmentShaderInvocations = 0x1e, - PrimitivesGenerated = 0x1f + PrimitivesGenerated = 0x1f, } /// <summary> @@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed TransformFeedbackOffset = 0x1a, TessControlShaderInvocations = 0x1b, TessEvaluationShaderInvocations = 0x1d, - TessEvaluationShaderPrimitives = 0x1f + TessEvaluationShaderPrimitives = 0x1f, } private readonly GpuContext _context; @@ -117,8 +116,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed switch (op) { - case SemaphoreOperation.Release: ReleaseSemaphore(); break; - case SemaphoreOperation.Counter: ReportCounter(type); break; + case SemaphoreOperation.Release: + ReleaseSemaphore(); + break; + case SemaphoreOperation.Counter: + ReportCounter(type); + break; } } @@ -156,10 +159,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed void resultHandler(object evt, ulong result) { - CounterData counterData = new CounterData + CounterData counterData = new() { Counter = result, - Timestamp = ticks + Timestamp = ticks, }; if (counter?.Invalid != true) |