aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
diff options
context:
space:
mode:
authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
new file mode 100644
index 00000000..e1e3085b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
@@ -0,0 +1,111 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ /// <summary>
+ /// Shader texture properties conversion methods.
+ /// </summary>
+ static class ShaderTexture
+ {
+ /// <summary>
+ /// Gets a texture target from a sampler type.
+ /// </summary>
+ /// <param name="type">Sampler type</param>
+ /// <returns>Texture target value</returns>
+ public static Target GetTarget(SamplerType type)
+ {
+ type &= ~(SamplerType.Indexed | SamplerType.Shadow);
+
+ switch (type)
+ {
+ case SamplerType.Texture1D:
+ return Target.Texture1D;
+
+ case SamplerType.TextureBuffer:
+ return Target.TextureBuffer;
+
+ case SamplerType.Texture1D | SamplerType.Array:
+ return Target.Texture1DArray;
+
+ case SamplerType.Texture2D:
+ return Target.Texture2D;
+
+ case SamplerType.Texture2D | SamplerType.Array:
+ return Target.Texture2DArray;
+
+ case SamplerType.Texture2D | SamplerType.Multisample:
+ return Target.Texture2DMultisample;
+
+ case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
+ return Target.Texture2DMultisampleArray;
+
+ case SamplerType.Texture3D:
+ return Target.Texture3D;
+
+ case SamplerType.TextureCube:
+ return Target.Cubemap;
+
+ case SamplerType.TextureCube | SamplerType.Array:
+ return Target.CubemapArray;
+ }
+
+ Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
+
+ return Target.Texture2D;
+ }
+
+ /// <summary>
+ /// Gets a texture format from a shader image format.
+ /// </summary>
+ /// <param name="format">Shader image format</param>
+ /// <returns>Texture format</returns>
+ public static Format GetFormat(TextureFormat format)
+ {
+ return format switch
+ {
+ TextureFormat.R8Unorm => Format.R8Unorm,
+ TextureFormat.R8Snorm => Format.R8Snorm,
+ TextureFormat.R8Uint => Format.R8Uint,
+ TextureFormat.R8Sint => Format.R8Sint,
+ TextureFormat.R16Float => Format.R16Float,
+ TextureFormat.R16Unorm => Format.R16Unorm,
+ TextureFormat.R16Snorm => Format.R16Snorm,
+ TextureFormat.R16Uint => Format.R16Uint,
+ TextureFormat.R16Sint => Format.R16Sint,
+ TextureFormat.R32Float => Format.R32Float,
+ TextureFormat.R32Uint => Format.R32Uint,
+ TextureFormat.R32Sint => Format.R32Sint,
+ TextureFormat.R8G8Unorm => Format.R8G8Unorm,
+ TextureFormat.R8G8Snorm => Format.R8G8Snorm,
+ TextureFormat.R8G8Uint => Format.R8G8Uint,
+ TextureFormat.R8G8Sint => Format.R8G8Sint,
+ TextureFormat.R16G16Float => Format.R16G16Float,
+ TextureFormat.R16G16Unorm => Format.R16G16Unorm,
+ TextureFormat.R16G16Snorm => Format.R16G16Snorm,
+ TextureFormat.R16G16Uint => Format.R16G16Uint,
+ TextureFormat.R16G16Sint => Format.R16G16Sint,
+ TextureFormat.R32G32Float => Format.R32G32Float,
+ TextureFormat.R32G32Uint => Format.R32G32Uint,
+ TextureFormat.R32G32Sint => Format.R32G32Sint,
+ TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
+ TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
+ TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
+ TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
+ TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
+ TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
+ TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
+ TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
+ TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
+ TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
+ TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
+ TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
+ TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
+ TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
+ TextureFormat.R11G11B10Float => Format.R11G11B10Float,
+ _ => 0
+ };
+ }
+ }
+}