diff options
author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs new file mode 100644 index 00000000..e1e3085b --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs @@ -0,0 +1,111 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + /// <summary> + /// Shader texture properties conversion methods. + /// </summary> + static class ShaderTexture + { + /// <summary> + /// Gets a texture target from a sampler type. + /// </summary> + /// <param name="type">Sampler type</param> + /// <returns>Texture target value</returns> + public static Target GetTarget(SamplerType type) + { + type &= ~(SamplerType.Indexed | SamplerType.Shadow); + + switch (type) + { + case SamplerType.Texture1D: + return Target.Texture1D; + + case SamplerType.TextureBuffer: + return Target.TextureBuffer; + + case SamplerType.Texture1D | SamplerType.Array: + return Target.Texture1DArray; + + case SamplerType.Texture2D: + return Target.Texture2D; + + case SamplerType.Texture2D | SamplerType.Array: + return Target.Texture2DArray; + + case SamplerType.Texture2D | SamplerType.Multisample: + return Target.Texture2DMultisample; + + case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array: + return Target.Texture2DMultisampleArray; + + case SamplerType.Texture3D: + return Target.Texture3D; + + case SamplerType.TextureCube: + return Target.Cubemap; + + case SamplerType.TextureCube | SamplerType.Array: + return Target.CubemapArray; + } + + Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\"."); + + return Target.Texture2D; + } + + /// <summary> + /// Gets a texture format from a shader image format. + /// </summary> + /// <param name="format">Shader image format</param> + /// <returns>Texture format</returns> + public static Format GetFormat(TextureFormat format) + { + return format switch + { + TextureFormat.R8Unorm => Format.R8Unorm, + TextureFormat.R8Snorm => Format.R8Snorm, + TextureFormat.R8Uint => Format.R8Uint, + TextureFormat.R8Sint => Format.R8Sint, + TextureFormat.R16Float => Format.R16Float, + TextureFormat.R16Unorm => Format.R16Unorm, + TextureFormat.R16Snorm => Format.R16Snorm, + TextureFormat.R16Uint => Format.R16Uint, + TextureFormat.R16Sint => Format.R16Sint, + TextureFormat.R32Float => Format.R32Float, + TextureFormat.R32Uint => Format.R32Uint, + TextureFormat.R32Sint => Format.R32Sint, + TextureFormat.R8G8Unorm => Format.R8G8Unorm, + TextureFormat.R8G8Snorm => Format.R8G8Snorm, + TextureFormat.R8G8Uint => Format.R8G8Uint, + TextureFormat.R8G8Sint => Format.R8G8Sint, + TextureFormat.R16G16Float => Format.R16G16Float, + TextureFormat.R16G16Unorm => Format.R16G16Unorm, + TextureFormat.R16G16Snorm => Format.R16G16Snorm, + TextureFormat.R16G16Uint => Format.R16G16Uint, + TextureFormat.R16G16Sint => Format.R16G16Sint, + TextureFormat.R32G32Float => Format.R32G32Float, + TextureFormat.R32G32Uint => Format.R32G32Uint, + TextureFormat.R32G32Sint => Format.R32G32Sint, + TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm, + TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm, + TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint, + TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint, + TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float, + TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm, + TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm, + TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint, + TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint, + TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float, + TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint, + TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint, + TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm, + TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint, + TextureFormat.R11G11B10Float => Format.R11G11B10Float, + _ => 0 + }; + } + } +} |