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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index d8103ac7..67743de3 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -1,9 +1,7 @@
using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
@@ -39,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
{ nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
- { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }
+ { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) },
});
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
@@ -128,12 +126,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
- GpuChannelPoolState poolState = new GpuChannelPoolState(
+ GpuChannelPoolState poolState = new(
texturePoolGpuVa,
_state.State.SetTexHeaderPoolCMaximumIndex,
_state.State.SetBindlessTextureConstantBufferSlotSelect);
- GpuChannelComputeState computeState = new GpuChannelComputeState(
+ GpuChannelComputeState computeState = new(
qmd.CtaThreadDimension0,
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
@@ -189,8 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
-
- info = cs.Shaders[0].Info;
}
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);