diff options
author | riperiperi <rhy3756547@hotmail.com> | 2024-02-17 03:21:37 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-17 00:21:37 -0300 |
commit | 31ed061beae779b0a750e1344c76a75af8275f91 (patch) | |
tree | e98519a8ab7bf6bc804d950c3ffc8c6c107928fd /src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs | |
parent | 4218311e6aa2a6b134e56f4206f9ef87d863419e (diff) |
Vulkan: Improve texture barrier usage, timing and batching (#6240)1.1.1199
* WIP barrier batch
* Add store op to image usage barrier
* Dispose the barrier batch
* Fix encoding?
* Handle read and write on the load op barrier.
Load op consumes read accesses but does not add one, as the only other operation that can read is another load.
* Simplify null check
* Insert barriers on program change in case stale bindings are reintroduced
* Not sure how I messed this one up
* Improve location of bindings barrier update
This is also important for emergency deferred clear
* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs
Co-authored-by: Mary Guillemard <thog@protonmail.com>
---------
Co-authored-by: Mary Guillemard <thog@protonmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs')
-rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs index b4e966ca..243480a8 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageCommand.cs @@ -1,17 +1,20 @@ using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand> { public readonly CommandType CommandType => CommandType.SetImage; + private ShaderStage _stage; private int _binding; private TableRef<ITexture> _texture; private Format _imageFormat; - public void Set(int binding, TableRef<ITexture> texture, Format imageFormat) + public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat) { + _stage = stage; _binding = binding; _texture = texture; _imageFormat = imageFormat; @@ -19,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer) { - renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat); + renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat); } } } |