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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)1.1.1323
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs
new file mode 100644
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+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs
@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
+ {
+ public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
+ private ShaderStage _stage;
+ private int _setIndex;
+ private TableRef<IImageArray> _array;
+
+ public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
+ {
+ _stage = stage;
+ _setIndex = setIndex;
+ _array = array;
+ }
+
+ public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
+ }
+ }
+}