diff options
author | gdkchan <gab.dark.100@gmail.com> | 2024-05-26 13:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-05-26 13:30:19 -0300 |
commit | 53d096e392d85106a41d8edad1dcda5cce7446a2 (patch) | |
tree | 38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs | |
parent | 4cc00bb4b1b777734151cab5570d622fbfefa49f (diff) |
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)1.1.1323
* Report base and extra sets from the backend
* Pass texture set index everywhere
* Key textures using set and binding (rather than just binding)
* Start using extra sets for array textures
* Shader cache version bump
* Separate new commands, some PR feedback
* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array
* Move bind extra sets logic to new method
* Should only use separate array is MaximumExtraSets is not zero
* Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs')
-rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs new file mode 100644 index 00000000..abeb58a0 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand> + { + public readonly CommandType CommandType => CommandType.SetImageArraySeparate; + private ShaderStage _stage; + private int _setIndex; + private TableRef<IImageArray> _array; + + public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array) + { + _stage = stage; + _setIndex = setIndex; + _array = array; + } + + public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base); + } + } +} |