aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL/IRenderer.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.GAL/IRenderer.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/IRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/IRenderer.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs
index 1dabbdae..3bf56465 100644
--- a/src/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -16,13 +16,10 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action, bool alwaysBackground = false);
- BufferHandle CreateBuffer(int size, BufferHandle storageHint);
- BufferHandle CreateBuffer(int size)
- {
- return CreateBuffer(size, BufferHandle.Null);
- }
+ BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
+ BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
BufferHandle CreateBuffer(nint pointer, int size);
- BufferHandle CreateBuffer(int size, BufferAccess access);
+ BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);