diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-11-30 10:39:42 -0800 |
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committer | GitHub <noreply@github.com> | 2023-11-30 15:39:42 -0300 |
commit | 1be668e68a1937f2af239e2707ab914286018892 (patch) | |
tree | d3ecb590d444ab9b392928ae1e223930313615e6 /src/Ryujinx.Common/PreciseSleep/SleepEvent.cs | |
parent | 21cd4c0c00e4a06e399c93419c8f9eff0e663bfb (diff) |
HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)1.1.1094
* feat: add nanosleep for linux and macos
* Add Windows 0.5ms sleep
- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer
* Remove old experiment
* Fix event leak
* Tweaking for MacOS
* Linux tweaks, nanosleep vsync improvement
* Fix overbias
* Cleanup
* Fix realignment
* Add some docs and some cleanup
NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.
* Rename "Microsleep" to "PreciseSleep"
Might have been confused with "microseconds", which no measurement is performed in.
* Remove nanosleep measurement
* Remove unused debug logging
* Nanosleep Pool Documentation
* More cleanup
* Whitespace
* Formatting
* Address Feedback
* Allow SleepUntilTimePoint to take EventWaitHandle
* Remove `_chrono` stopwatch in SurfaceFlinger
* Move spinwaiting logic to PreciseSleepHelper
Technically, these achieve different things, but having them here makes them easier to reuse or tune.
Diffstat (limited to 'src/Ryujinx.Common/PreciseSleep/SleepEvent.cs')
-rw-r--r-- | src/Ryujinx.Common/PreciseSleep/SleepEvent.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs new file mode 100644 index 00000000..f0769d1e --- /dev/null +++ b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs @@ -0,0 +1,51 @@ +using System; +using System.Threading; + +namespace Ryujinx.Common.PreciseSleep +{ + /// <summary> + /// A cross-platform precise sleep event that has millisecond granularity. + /// </summary> + internal class SleepEvent : IPreciseSleepEvent + { + private readonly AutoResetEvent _waitEvent = new(false); + + public long AdjustTimePoint(long timePoint, long timeoutNs) + { + // No adjustment + return timePoint; + } + + public bool SleepUntil(long timePoint) + { + long now = PerformanceCounter.ElapsedTicks; + long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue); + + if (ms > 0) + { + _waitEvent.WaitOne((int)ms); + + return true; + } + + return false; + } + + public void Sleep() + { + _waitEvent.WaitOne(); + } + + public void Signal() + { + _waitEvent.Set(); + } + + public void Dispose() + { + GC.SuppressFinalize(this); + + _waitEvent.Dispose(); + } + } +} |