diff options
author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs new file mode 100644 index 00000000..16456780 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs @@ -0,0 +1,48 @@ +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/> + /// </summary> + /// <remarks> + /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing. + /// </remarks> + public sealed class RendererSystemContext + { + /// <summary> + /// The session id of the current renderer. + /// </summary> + public int SessionId; + + /// <summary> + /// The target channel count for sink. + /// </summary> + /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks> + public uint ChannelCount; + + /// <summary> + /// The total count of mix buffer. + /// </summary> + public uint MixBufferCount; + + /// <summary> + /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision. + /// </summary> + public BehaviourContext BehaviourContext; + + /// <summary> + /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>) + /// </summary> + public UpsamplerManager UpsamplerManager; + + /// <summary> + /// The memory to use for depop processing. + /// </summary> + /// <remarks> + /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/> + /// </remarks> + public Memory<float> DepopBuffer; + } +}
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