diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 01:18:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 01:18:19 +0200 |
commit | fbaf62c2309f2987fa73a2022167ee3e81e31ea9 (patch) | |
tree | 9d2ef3298843b551a544acc429f2269f101af935 /src/Ryujinx.Audio/Renderer/Dsp/Command | |
parent | b186ec9fc5684bd8fa831a1777f6e936b897c352 (diff) |
Apply new naming rule to all projects except Vp9 (#5407)1.1.927
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command')
4 files changed, 22 insertions, 22 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs index e50637eb..59ef7093 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs @@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command public void Process(CommandList context) { - const int targetChannelCount = 2; + const int TargetChannelCount = 2; ulong currentOffset = CurrentOffset; @@ -59,10 +59,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command for (int y = 0; y < context.SampleCount; y++) { - context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y])); + context.MemoryManager.Write(targetOffset + (ulong)y * TargetChannelCount, PcmHelper.Saturate(inputBuffer[y])); } - currentOffset += context.SampleCount * targetChannelCount; + currentOffset += context.SampleCount * TargetChannelCount; if (currentOffset >= CircularBufferSize) { @@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } } -}
\ No newline at end of file +} diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index 6dc76659..e7e17938 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount) { - const ushort channelCount = 1; + const ushort ChannelCount = 1; float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision); float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); @@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float temp = input * inGain + delayLineValue * feedbackGain; - state.UpdateLowPassFilter(ref temp, channelCount); + state.UpdateLowPassFilter(ref temp, ChannelCount); outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64; } @@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - const ushort channelCount = 2; + const ushort ChannelCount = 2; float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; @@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain; - state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount); + state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), ChannelCount); *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64; *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64; @@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - const ushort channelCount = 4; + const ushort ChannelCount = 4; float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; @@ -150,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain; - state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount); + state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), ChannelCount); *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64; *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64; @@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - const ushort channelCount = 6; + const ushort ChannelCount = 6; float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision); float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; @@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain; - state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount); + state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), ChannelCount); *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64; *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64; @@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command ProcessDelay(context, ref state); } } -}
\ No newline at end of file +} diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs index 27bb34bf..19afc66f 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command int channelCount = (int)device.GetChannelCount(); uint bufferCount = Math.Min(device.GetChannelCount(), InputCount); - const int sampleCount = Constants.TargetSampleCount; + const int SampleCount = Constants.TargetSampleCount; uint inputCount; @@ -79,13 +79,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command inputCount = bufferCount; } - short[] outputBuffer = new short[inputCount * sampleCount]; + short[] outputBuffer = new short[inputCount * SampleCount]; for (int i = 0; i < bufferCount; i++) { - ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount); + ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], SampleCount); - for (int j = 0; j < sampleCount; j++) + for (int j = 0; j < SampleCount; j++) { outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]); } @@ -100,4 +100,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } } -}
\ No newline at end of file +} diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs index 74b53b24..d1177e60 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs @@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable) { - const int delayLineSampleIndexOffset = 1; + const int DelayLineSampleIndexOffset = 1; bool isMono = Parameter.ChannelCount == 1; bool isSurround = Parameter.ChannelCount == 6; @@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command { outputValues.Fill(0); - float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset); + float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset); for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) { int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; int outputIndex = outputEarlyIndicesTable[earlyDelayIndex]; - float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); + float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset); outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex]; } @@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command ProcessReverb3d(context, ref state); } } -}
\ No newline at end of file +} |