diff options
author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs new file mode 100644 index 00000000..0870d59c --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs @@ -0,0 +1,70 @@ +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class UpsampleCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Upsample; + + public uint EstimatedProcessingTime { get; set; } + + public uint BufferCount { get; } + public uint InputBufferIndex { get; } + public uint InputSampleCount { get; } + public uint InputSampleRate { get; } + + public UpsamplerState UpsamplerInfo { get; } + + public Memory<float> OutBuffer { get; } + + public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = 0; + OutBuffer = info.OutputBuffer; + BufferCount = bufferCount; + InputSampleCount = sampleCount; + InputSampleRate = sampleRate; + info.SourceSampleCount = inputCount; + info.InputBufferIndices = new ushort[inputCount]; + + for (int i = 0; i < inputCount; i++) + { + info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); + } + + if (info.BufferStates?.Length != (int)inputCount) + { + // Keep state if possible. + info.BufferStates = new UpsamplerBufferState[(int)inputCount]; + } + + UpsamplerInfo = info; + } + + private Span<float> GetBuffer(int index, int sampleCount) + { + return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount); + } + + public void Process(CommandList context) + { + uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount); + + for (int i = 0; i < bufferCount; i++) + { + Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]); + Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount); + + UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]); + } + } + } +}
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