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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
new file mode 100644
index 00000000..0870d59c
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
@@ -0,0 +1,70 @@
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class UpsampleCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Upsample;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint BufferCount { get; }
+ public uint InputBufferIndex { get; }
+ public uint InputSampleCount { get; }
+ public uint InputSampleRate { get; }
+
+ public UpsamplerState UpsamplerInfo { get; }
+
+ public Memory<float> OutBuffer { get; }
+
+ public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = 0;
+ OutBuffer = info.OutputBuffer;
+ BufferCount = bufferCount;
+ InputSampleCount = sampleCount;
+ InputSampleRate = sampleRate;
+ info.SourceSampleCount = inputCount;
+ info.InputBufferIndices = new ushort[inputCount];
+
+ for (int i = 0; i < inputCount; i++)
+ {
+ info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
+ }
+
+ if (info.BufferStates?.Length != (int)inputCount)
+ {
+ // Keep state if possible.
+ info.BufferStates = new UpsamplerBufferState[(int)inputCount];
+ }
+
+ UpsamplerInfo = info;
+ }
+
+ private Span<float> GetBuffer(int index, int sampleCount)
+ {
+ return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
+ }
+
+ public void Process(CommandList context)
+ {
+ uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
+
+ for (int i = 0; i < bufferCount; i++)
+ {
+ Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
+ Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
+
+ UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
+ }
+ }
+ }
+} \ No newline at end of file