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authorMary <mary@mary.zone>2023-05-12 00:19:19 +0200
committerGitHub <noreply@github.com>2023-05-12 00:19:19 +0200
commit5cbdfbc7a4b7413a4f633c77190a79bfc6520e98 (patch)
treeeb3cbaa24afd8f0c038b9c6110c20b88d0f8d8ad /src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
parente0544dd9c74e86cca6ee37c4d521d2d07f9ccdcc (diff)
amadeus: Allow 5.1 sink output (#4894)1.1.788
* amadeus: Allow 5.1 sink output Also add a simple Stereo to 5.1 change for device sink. Tested against NES - Nintendo Switch Online that output stereo on the audio renderer. * Remove outdated comment
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
index 7bd0443c..899c2ef9 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
@@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
- // TODO: Before enabling this, we need up-mixing from stereo to 5.1.
- // uint channelCount = GetHardwareChannelCount(deviceDriver);
- uint channelCount = 2;
+ uint channelCount = GetHardwareChannelCount(deviceDriver);
for (int i = 0; i < OutputDevices.Length; i++)
{