diff options
author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
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committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Integration/IHardwareDevice.cs | |
parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Integration/IHardwareDevice.cs')
-rw-r--r-- | src/Ryujinx.Audio/Integration/IHardwareDevice.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Integration/IHardwareDevice.cs b/src/Ryujinx.Audio/Integration/IHardwareDevice.cs new file mode 100644 index 00000000..300de8c5 --- /dev/null +++ b/src/Ryujinx.Audio/Integration/IHardwareDevice.cs @@ -0,0 +1,55 @@ +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Integration +{ + /// <summary> + /// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/> + /// </summary> + public interface IHardwareDevice : IDisposable + { + /// <summary> + /// Sets the volume level for this device. + /// </summary> + /// <param name="volume">The volume level to set.</param> + void SetVolume(float volume); + + /// <summary> + /// Gets the volume level for this device. + /// </summary> + /// <returns>The volume level of this device.</returns> + float GetVolume(); + + /// <summary> + /// Get the supported sample rate of this device. + /// </summary> + /// <returns>The supported sample rate of this device.</returns> + uint GetSampleRate(); + + /// <summary> + /// Get the channel count supported by this device. + /// </summary> + /// <returns>The channel count supported by this device.</returns> + uint GetChannelCount(); + + /// <summary> + /// Appends new PCM16 samples to the device. + /// </summary> + /// <param name="data">The new PCM16 samples.</param> + /// <param name="channelCount">The number of channels.</param> + void AppendBuffer(ReadOnlySpan<short> data, uint channelCount); + + /// <summary> + /// Check if the audio renderer needs to perform downmixing. + /// </summary> + /// <returns>True if downmixing is needed.</returns> + public bool NeedDownmixing() + { + uint channelCount = GetChannelCount(); + + Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax); + + return channelCount != Constants.ChannelCountMax; + } + } +}
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