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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Integration/IHardwareDevice.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Integration/IHardwareDevice.cs')
-rw-r--r--src/Ryujinx.Audio/Integration/IHardwareDevice.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Integration/IHardwareDevice.cs b/src/Ryujinx.Audio/Integration/IHardwareDevice.cs
new file mode 100644
index 00000000..300de8c5
--- /dev/null
+++ b/src/Ryujinx.Audio/Integration/IHardwareDevice.cs
@@ -0,0 +1,55 @@
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Integration
+{
+ /// <summary>
+ /// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
+ /// </summary>
+ public interface IHardwareDevice : IDisposable
+ {
+ /// <summary>
+ /// Sets the volume level for this device.
+ /// </summary>
+ /// <param name="volume">The volume level to set.</param>
+ void SetVolume(float volume);
+
+ /// <summary>
+ /// Gets the volume level for this device.
+ /// </summary>
+ /// <returns>The volume level of this device.</returns>
+ float GetVolume();
+
+ /// <summary>
+ /// Get the supported sample rate of this device.
+ /// </summary>
+ /// <returns>The supported sample rate of this device.</returns>
+ uint GetSampleRate();
+
+ /// <summary>
+ /// Get the channel count supported by this device.
+ /// </summary>
+ /// <returns>The channel count supported by this device.</returns>
+ uint GetChannelCount();
+
+ /// <summary>
+ /// Appends new PCM16 samples to the device.
+ /// </summary>
+ /// <param name="data">The new PCM16 samples.</param>
+ /// <param name="channelCount">The number of channels.</param>
+ void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
+
+ /// <summary>
+ /// Check if the audio renderer needs to perform downmixing.
+ /// </summary>
+ /// <returns>True if downmixing is needed.</returns>
+ public bool NeedDownmixing()
+ {
+ uint channelCount = GetChannelCount();
+
+ Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
+
+ return channelCount != Constants.ChannelCountMax;
+ }
+ }
+} \ No newline at end of file