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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 01:27:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 01:27:18 +0200 |
commit | 515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch) | |
tree | ac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Input/AudioInputManager.cs | |
parent | 0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff) |
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Fix naming rule violations, remove redundant code and fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Input/AudioInputManager.cs')
-rw-r--r-- | src/Ryujinx.Audio/Input/AudioInputManager.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Ryujinx.Audio/Input/AudioInputManager.cs b/src/Ryujinx.Audio/Input/AudioInputManager.cs index 63cbe031..4d1796c9 100644 --- a/src/Ryujinx.Audio/Input/AudioInputManager.cs +++ b/src/Ryujinx.Audio/Input/AudioInputManager.cs @@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Input /// <summary> /// The session ids allocation table. /// </summary> - private int[] _sessionIds; + private readonly int[] _sessionIds; /// <summary> /// The device driver. @@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Input /// <summary> /// The <see cref="AudioInputSystem"/> session instances. /// </summary> - private AudioInputSystem[] _sessions; + private readonly AudioInputSystem[] _sessions; /// <summary> /// The count of active sessions. @@ -166,6 +166,7 @@ namespace Ryujinx.Audio.Input /// </summary> /// <param name="filtered">If true, filter disconnected devices</param> /// <returns>The list of all audio inputs name</returns> +#pragma warning disable CA1822 // Mark member as static public string[] ListAudioIns(bool filtered) { if (filtered) @@ -173,8 +174,9 @@ namespace Ryujinx.Audio.Input // TODO: Detect if the driver supports audio input } - return new string[] { Constants.DefaultDeviceInputName }; + return new[] { Constants.DefaultDeviceInputName }; } +#pragma warning restore CA1822 /// <summary> /// Open a new <see cref="AudioInputSystem"/>. @@ -205,7 +207,7 @@ namespace Ryujinx.Audio.Input IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount); - AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); + AudioInputSystem audioIn = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId); @@ -238,6 +240,8 @@ namespace Ryujinx.Audio.Input public void Dispose() { + GC.SuppressFinalize(this); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) { Dispose(true); @@ -263,4 +267,4 @@ namespace Ryujinx.Audio.Input } } } -}
\ No newline at end of file +} |