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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 01:27:18 +0200
committerGitHub <noreply@github.com>2023-07-02 01:27:18 +0200
commit515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch)
treeac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Common/AudioDeviceSession.cs
parent0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff)
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Common/AudioDeviceSession.cs')
-rw-r--r--src/Ryujinx.Audio/Common/AudioDeviceSession.cs20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/Ryujinx.Audio/Common/AudioDeviceSession.cs b/src/Ryujinx.Audio/Common/AudioDeviceSession.cs
index 0191f7cc..a0e04c80 100644
--- a/src/Ryujinx.Audio/Common/AudioDeviceSession.cs
+++ b/src/Ryujinx.Audio/Common/AudioDeviceSession.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Common
/// <summary>
/// Array of all buffers currently used or released.
/// </summary>
- private AudioBuffer[] _buffers;
+ private readonly AudioBuffer[] _buffers;
/// <summary>
/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
@@ -58,17 +58,17 @@ namespace Ryujinx.Audio.Common
/// <summary>
/// The released buffer event.
/// </summary>
- private IWritableEvent _bufferEvent;
+ private readonly IWritableEvent _bufferEvent;
/// <summary>
/// The session on the device driver.
/// </summary>
- private IHardwareDeviceSession _hardwareDeviceSession;
+ private readonly IHardwareDeviceSession _hardwareDeviceSession;
/// <summary>
/// Max number of buffers that can be registered to the device driver at a time.
/// </summary>
- private uint _bufferRegisteredLimit;
+ private readonly uint _bufferRegisteredLimit;
/// <summary>
/// Create a new <see cref="AudioDeviceSession"/>.
@@ -311,9 +311,9 @@ namespace Ryujinx.Audio.Common
return false;
}
- public bool AppendUacBuffer(AudioBuffer buffer, uint handle)
+ public static bool AppendUacBuffer(AudioBuffer buffer, uint handle)
{
- // NOTE: On hardware, there is another RegisterBuffer method taking an handle.
+ // NOTE: On hardware, there is another RegisterBuffer method taking a handle.
// This variant of the call always return false (stubbed?) as a result this logic will never succeed.
return false;
@@ -425,10 +425,8 @@ namespace Ryujinx.Audio.Common
{
return 0;
}
- else
- {
- return _hardwareDeviceSession.GetPlayedSampleCount();
- }
+
+ return _hardwareDeviceSession.GetPlayedSampleCount();
}
/// <summary>
@@ -515,4 +513,4 @@ namespace Ryujinx.Audio.Common
}
}
}
-} \ No newline at end of file
+}