diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-25 22:50:59 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-25 22:50:59 +0200 |
commit | 42d31f646dfe2dfc8ed646102c06ca44af7b8b07 (patch) | |
tree | 0e7b0a10c2b0e6cb06ea57e9e69d8b5cab2cd329 /src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | |
parent | 07fc3ded687fd1321f9ae73d0c72b2d7566c87d5 (diff) |
[Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)1.1.918
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Address dotnet format CA1816 warnings
* Address most dotnet format whitespace warnings
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs')
-rw-r--r-- | src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 14310b93..0bd73f3c 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -12,19 +12,19 @@ namespace Ryujinx.Audio.Backends.SDL2 { class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase { - private SDL2HardwareDeviceDriver _driver; - private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers; - private DynamicRingBuffer _ringBuffer; + private readonly SDL2HardwareDeviceDriver _driver; + private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers; + private readonly DynamicRingBuffer _ringBuffer; private ulong _playedSampleCount; - private ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _updateRequiredEvent; private uint _outputStream; private bool _hasSetupError; - private SDL_AudioCallback _callbackDelegate; - private int _bytesPerFrame; + private readonly SDL_AudioCallback _callbackDelegate; + private readonly int _bytesPerFrame; private uint _sampleCount; private bool _started; private float _volume; - private ushort _nativeSampleFormat; + private readonly ushort _nativeSampleFormat; public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { @@ -72,7 +72,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength) { - Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength); + Span<byte> streamSpan = new((void*)stream, streamLength); int maxFrameCount = (int)GetSampleCount(streamLength); int bufferedFrames = _ringBuffer.Length / _bytesPerFrame; @@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (frameCount == 0) { // SDL2 left the responsibility to the user to clear the buffer. - streamSpan.Fill(0); + streamSpan.Clear(); return; } @@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Backends.SDL2 IntPtr pStreamSrc = (IntPtr)p; // Zero the dest buffer - streamSpan.Fill(0); + streamSpan.Clear(); // Apply volume to written data SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); @@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (_outputStream != 0) { - SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); + SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer)); _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); |