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authorMary <me@thog.eu>2021-05-16 17:12:14 +0200
committerGitHub <noreply@github.com>2021-05-16 17:12:14 +0200
commitbec67dbef7a505fb5c4a1734be1517f67474fb4d (patch)
tree3a0353d8e0fce1c8e02544b465eb1d3aacadf125 /Ryujinx
parentf48828351c759ef63e015ca9806406fab278c458 (diff)
misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project
Diffstat (limited to 'Ryujinx')
-rw-r--r--Ryujinx/Configuration/AudioBackend.cs10
-rw-r--r--Ryujinx/Configuration/ConfigurationFileFormat.cs276
-rw-r--r--Ryujinx/Configuration/ConfigurationState.cs893
-rw-r--r--Ryujinx/Configuration/LoggerModule.cs88
-rw-r--r--Ryujinx/Configuration/System/Language.cs23
-rw-r--r--Ryujinx/Configuration/System/Region.cs13
-rw-r--r--Ryujinx/Configuration/Ui/ColumnSort.cs8
-rw-r--r--Ryujinx/Configuration/Ui/GuiColumns.cs16
-rw-r--r--Ryujinx/Ui/Applet/GtkHostUiHandler.cs2
-rw-r--r--Ryujinx/Ui/MainWindow.cs67
-rw-r--r--Ryujinx/Ui/RendererWidgetBase.cs6
-rw-r--r--Ryujinx/Ui/Windows/ControllerWindow.cs2
-rw-r--r--Ryujinx/Ui/Windows/SettingsWindow.cs4
13 files changed, 1388 insertions, 20 deletions
diff --git a/Ryujinx/Configuration/AudioBackend.cs b/Ryujinx/Configuration/AudioBackend.cs
new file mode 100644
index 00000000..e42df039
--- /dev/null
+++ b/Ryujinx/Configuration/AudioBackend.cs
@@ -0,0 +1,10 @@
+namespace Ryujinx.Configuration
+{
+ public enum AudioBackend
+ {
+ Dummy,
+ OpenAl,
+ SoundIo,
+ SDL2
+ }
+} \ No newline at end of file
diff --git a/Ryujinx/Configuration/ConfigurationFileFormat.cs b/Ryujinx/Configuration/ConfigurationFileFormat.cs
new file mode 100644
index 00000000..be9c6864
--- /dev/null
+++ b/Ryujinx/Configuration/ConfigurationFileFormat.cs
@@ -0,0 +1,276 @@
+using System.Collections.Generic;
+using System.IO;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Utilities;
+using Ryujinx.Configuration.System;
+using Ryujinx.Configuration.Ui;
+
+namespace Ryujinx.Configuration
+{
+ public class ConfigurationFileFormat
+ {
+ /// <summary>
+ /// The current version of the file format
+ /// </summary>
+ public const int CurrentVersion = 25;
+
+ public int Version { get; set; }
+
+ /// <summary>
+ /// Enables or disables logging to a file on disk
+ /// </summary>
+ public bool EnableFileLog { get; set; }
+
+ /// <summary>
+ /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
+ /// </summary>
+ public int ResScale { get; set; }
+
+ /// <summary>
+ /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
+ /// </summary>
+ public float ResScaleCustom { get; set; }
+
+ /// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public float MaxAnisotropy { get; set; }
+
+ /// <summary>
+ /// Aspect Ratio applied to the renderer window.
+ /// </summary>
+ public AspectRatio AspectRatio { get; set; }
+
+ /// <summary>
+ /// Dumps shaders in this local directory
+ /// </summary>
+ public string GraphicsShadersDumpPath { get; set; }
+
+ /// <summary>
+ /// Enables printing debug log messages
+ /// </summary>
+ public bool LoggingEnableDebug { get; set; }
+
+ /// <summary>
+ /// Enables printing stub log messages
+ /// </summary>
+ public bool LoggingEnableStub { get; set; }
+
+ /// <summary>
+ /// Enables printing info log messages
+ /// </summary>
+ public bool LoggingEnableInfo { get; set; }
+
+ /// <summary>
+ /// Enables printing warning log messages
+ /// </summary>
+ public bool LoggingEnableWarn { get; set; }
+
+ /// <summary>
+ /// Enables printing error log messages
+ /// </summary>
+ public bool LoggingEnableError { get; set; }
+
+ /// <summary>
+ /// Enables printing guest log messages
+ /// </summary>
+ public bool LoggingEnableGuest { get; set; }
+
+ /// <summary>
+ /// Enables printing FS access log messages
+ /// </summary>
+ public bool LoggingEnableFsAccessLog { get; set; }
+
+ /// <summary>
+ /// Controls which log messages are written to the log targets
+ /// </summary>
+ public LogClass[] LoggingFilteredClasses { get; set; }
+
+ /// <summary>
+ /// Change Graphics API debug log level
+ /// </summary>
+ public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
+
+
+ /// <summary>
+ /// Change System Language
+ /// </summary>
+ public Language SystemLanguage { get; set; }
+
+ /// <summary>
+ /// Change System Region
+ /// </summary>
+ public Region SystemRegion { get; set; }
+
+ /// <summary>
+ /// Change System TimeZone
+ /// </summary>
+ public string SystemTimeZone { get; set; }
+
+ /// <summary>
+ /// Change System Time Offset in seconds
+ /// </summary>
+ public long SystemTimeOffset { get; set; }
+
+ /// <summary>
+ /// Enables or disables Docked Mode
+ /// </summary>
+ public bool DockedMode { get; set; }
+
+ /// <summary>
+ /// Enables or disables Discord Rich Presence
+ /// </summary>
+ public bool EnableDiscordIntegration { get; set; }
+
+ /// <summary>
+ /// Checks for updates when Ryujinx starts when enabled
+ /// </summary>
+ public bool CheckUpdatesOnStart { get; set; }
+
+ /// <summary>
+ /// Show "Confirm Exit" Dialog
+ /// </summary>
+ public bool ShowConfirmExit { get; set; }
+
+ /// <summary>
+ /// Hide Cursor on Idle
+ /// </summary>
+ public bool HideCursorOnIdle { get; set; }
+
+ /// <summary>
+ /// Enables or disables Vertical Sync
+ /// </summary>
+ public bool EnableVsync { get; set; }
+
+ /// <summary>
+ /// Enables or disables Shader cache
+ /// </summary>
+ public bool EnableShaderCache { get; set; }
+
+ /// <summary>
+ /// Enables or disables multi-core scheduling of threads
+ /// </summary>
+ public bool EnableMulticoreScheduling { get; set; }
+
+ /// <summary>
+ /// Enables or disables profiled translation cache persistency
+ /// </summary>
+ public bool EnablePtc { get; set; }
+
+ /// <summary>
+ /// Enables integrity checks on Game content files
+ /// </summary>
+ public bool EnableFsIntegrityChecks { get; set; }
+
+ /// <summary>
+ /// Enables FS access log output to the console. Possible modes are 0-3
+ /// </summary>
+ public int FsGlobalAccessLogMode { get; set; }
+
+ /// <summary>
+ /// The selected audio backend
+ /// </summary>
+ public AudioBackend AudioBackend { get; set; }
+
+ /// <summary>
+ /// Expands the RAM amount on the emulated system from 4GB to 6GB
+ /// </summary>
+ public bool ExpandRam { get; set; }
+
+ /// <summary>
+ /// Enable or disable ignoring missing services
+ /// </summary>
+ public bool IgnoreMissingServices { get; set; }
+
+ /// <summary>
+ /// Used to toggle columns in the GUI
+ /// </summary>
+ public GuiColumns GuiColumns { get; set; }
+
+ /// <summary>
+ /// Used to configure column sort settings in the GUI
+ /// </summary>
+ public ColumnSort ColumnSort { get; set; }
+
+ /// <summary>
+ /// A list of directories containing games to be used to load games into the games list
+ /// </summary>
+ public List<string> GameDirs { get; set; }
+
+ /// <summary>
+ /// Enable or disable custom themes in the GUI
+ /// </summary>
+ public bool EnableCustomTheme { get; set; }
+
+ /// <summary>
+ /// Path to custom GUI theme
+ /// </summary>
+ public string CustomThemePath { get; set; }
+
+ /// <summary>
+ /// Start games in fullscreen mode
+ /// </summary>
+ public bool StartFullscreen { get; set; }
+
+ /// <summary>
+ /// Enable or disable keyboard support (Independent from controllers binding)
+ /// </summary>
+ public bool EnableKeyboard { get; set; }
+
+ /// <summary>
+ /// Hotkey Keyboard Bindings
+ /// </summary>
+ public KeyboardHotkeys Hotkeys { get; set; }
+
+ /// <summary>
+ /// Legacy keyboard control bindings
+ /// </summary>
+ /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
+ /// TODO: Remove this when those older versions aren't in use anymore.
+ public List<object> KeyboardConfig { get; set; }
+
+ /// <summary>
+ /// Legacy controller control bindings
+ /// </summary>
+ /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
+ /// TODO: Remove this when those older versions aren't in use anymore.
+ public List<object> ControllerConfig { get; set; }
+
+ /// <summary>
+ /// Input configurations
+ /// </summary>
+ public List<InputConfig> InputConfig { get; set; }
+
+ /// <summary>
+ /// Loads a configuration file from disk
+ /// </summary>
+ /// <param name="path">The path to the JSON configuration file</param>
+ public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
+ {
+ try
+ {
+ configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
+
+ return true;
+ }
+ catch
+ {
+ configurationFileFormat = null;
+
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Save a configuration file to disk
+ /// </summary>
+ /// <param name="path">The path to the JSON configuration file</param>
+ public void SaveConfig(string path)
+ {
+ using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
+ JsonHelper.Serialize(fileStream, this, true);
+ }
+ }
+}
diff --git a/Ryujinx/Configuration/ConfigurationState.cs b/Ryujinx/Configuration/ConfigurationState.cs
new file mode 100644
index 00000000..9ea5c282
--- /dev/null
+++ b/Ryujinx/Configuration/ConfigurationState.cs
@@ -0,0 +1,893 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using Ryujinx.Common.Logging;
+using Ryujinx.Configuration.System;
+using Ryujinx.Configuration.Ui;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Configuration
+{
+ public class ConfigurationState
+ {
+ /// <summary>
+ /// UI configuration section
+ /// </summary>
+ public class UiSection
+ {
+ public class Columns
+ {
+ public ReactiveObject<bool> FavColumn { get; private set; }
+ public ReactiveObject<bool> IconColumn { get; private set; }
+ public ReactiveObject<bool> AppColumn { get; private set; }
+ public ReactiveObject<bool> DevColumn { get; private set; }
+ public ReactiveObject<bool> VersionColumn { get; private set; }
+ public ReactiveObject<bool> TimePlayedColumn { get; private set; }
+ public ReactiveObject<bool> LastPlayedColumn { get; private set; }
+ public ReactiveObject<bool> FileExtColumn { get; private set; }
+ public ReactiveObject<bool> FileSizeColumn { get; private set; }
+ public ReactiveObject<bool> PathColumn { get; private set; }
+
+ public Columns()
+ {
+ FavColumn = new ReactiveObject<bool>();
+ IconColumn = new ReactiveObject<bool>();
+ AppColumn = new ReactiveObject<bool>();
+ DevColumn = new ReactiveObject<bool>();
+ VersionColumn = new ReactiveObject<bool>();
+ TimePlayedColumn = new ReactiveObject<bool>();
+ LastPlayedColumn = new ReactiveObject<bool>();
+ FileExtColumn = new ReactiveObject<bool>();
+ FileSizeColumn = new ReactiveObject<bool>();
+ PathColumn = new ReactiveObject<bool>();
+ }
+ }
+
+ public class ColumnSortSettings
+ {
+ public ReactiveObject<int> SortColumnId { get; private set; }
+ public ReactiveObject<bool> SortAscending { get; private set; }
+
+ public ColumnSortSettings()
+ {
+ SortColumnId = new ReactiveObject<int>();
+ SortAscending = new ReactiveObject<bool>();
+ }
+ }
+
+ /// <summary>
+ /// Used to toggle columns in the GUI
+ /// </summary>
+ public Columns GuiColumns { get; private set; }
+
+ /// <summary>
+ /// Used to configure column sort settings in the GUI
+ /// </summary>
+ public ColumnSortSettings ColumnSort { get; private set; }
+
+ /// <summary>
+ /// A list of directories containing games to be used to load games into the games list
+ /// </summary>
+ public ReactiveObject<List<string>> GameDirs { get; private set; }
+
+ /// <summary>
+ /// Enable or disable custom themes in the GUI
+ /// </summary>
+ public ReactiveObject<bool> EnableCustomTheme { get; private set; }
+
+ /// <summary>
+ /// Path to custom GUI theme
+ /// </summary>
+ public ReactiveObject<string> CustomThemePath { get; private set; }
+
+ /// <summary>
+ /// Start games in fullscreen mode
+ /// </summary>
+ public ReactiveObject<bool> StartFullscreen { get; private set; }
+
+ public UiSection()
+ {
+ GuiColumns = new Columns();
+ ColumnSort = new ColumnSortSettings();
+ GameDirs = new ReactiveObject<List<string>>();
+ EnableCustomTheme = new ReactiveObject<bool>();
+ CustomThemePath = new ReactiveObject<string>();
+ StartFullscreen = new ReactiveObject<bool>();
+ }
+ }
+
+ /// <summary>
+ /// Logger configuration section
+ /// </summary>
+ public class LoggerSection
+ {
+ /// <summary>
+ /// Enables printing debug log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableDebug { get; private set; }
+
+ /// <summary>
+ /// Enables printing stub log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableStub { get; private set; }
+
+ /// <summary>
+ /// Enables printing info log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableInfo { get; private set; }
+
+ /// <summary>
+ /// Enables printing warning log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableWarn { get; private set; }
+
+ /// <summary>
+ /// Enables printing error log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableError { get; private set; }
+
+ /// <summary>
+ /// Enables printing guest log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableGuest { get; private set; }
+
+ /// <summary>
+ /// Enables printing FS access log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
+
+ /// <summary>
+ /// Controls which log messages are written to the log targets
+ /// </summary>
+ public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
+
+ /// <summary>
+ /// Enables or disables logging to a file on disk
+ /// </summary>
+ public ReactiveObject<bool> EnableFileLog { get; private set; }
+
+ /// <summary>
+ /// Controls which OpenGL log messages are recorded in the log
+ /// </summary>
+ public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
+
+ public LoggerSection()
+ {
+ EnableDebug = new ReactiveObject<bool>();
+ EnableStub = new ReactiveObject<bool>();
+ EnableInfo = new ReactiveObject<bool>();
+ EnableWarn = new ReactiveObject<bool>();
+ EnableError = new ReactiveObject<bool>();
+ EnableGuest = new ReactiveObject<bool>();
+ EnableFsAccessLog = new ReactiveObject<bool>();
+ FilteredClasses = new ReactiveObject<LogClass[]>();
+ EnableFileLog = new ReactiveObject<bool>();
+ EnableFileLog.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFileLog));
+ GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
+ }
+ }
+
+ /// <summary>
+ /// System configuration section
+ /// </summary>
+ public class SystemSection
+ {
+ /// <summary>
+ /// Change System Language
+ /// </summary>
+ public ReactiveObject<Language> Language { get; private set; }
+
+ /// <summary>
+ /// Change System Region
+ /// </summary>
+ public ReactiveObject<Region> Region { get; private set; }
+
+ /// <summary>
+ /// Change System TimeZone
+ /// </summary>
+ public ReactiveObject<string> TimeZone { get; private set; }
+
+ /// <summary>
+ /// System Time Offset in Seconds
+ /// </summary>
+ public ReactiveObject<long> SystemTimeOffset { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Docked Mode
+ /// </summary>
+ public ReactiveObject<bool> EnableDockedMode { get; private set; }
+
+ /// <summary>
+ /// Enables or disables profiled translation cache persistency
+ /// </summary>
+ public ReactiveObject<bool> EnablePtc { get; private set; }
+
+ /// <summary>
+ /// Enables integrity checks on Game content files
+ /// </summary>
+ public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
+
+ /// <summary>
+ /// Enables FS access log output to the console. Possible modes are 0-3
+ /// </summary>
+ public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
+
+ /// <summary>
+ /// The selected audio backend
+ /// </summary>
+ public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
+
+ /// <summary>
+ /// Defines the amount of RAM available on the emulated system, and how it is distributed
+ /// </summary>
+ public ReactiveObject<bool> ExpandRam { get; private set; }
+
+ /// <summary>
+ /// Enable or disable ignoring missing services
+ /// </summary>
+ public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
+
+ public SystemSection()
+ {
+ Language = new ReactiveObject<Language>();
+ Region = new ReactiveObject<Region>();
+ TimeZone = new ReactiveObject<string>();
+ SystemTimeOffset = new ReactiveObject<long>();
+ EnableDockedMode = new ReactiveObject<bool>();
+ EnableDockedMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableDockedMode));
+ EnablePtc = new ReactiveObject<bool>();
+ EnablePtc.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnablePtc));
+ EnableFsIntegrityChecks = new ReactiveObject<bool>();
+ EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFsIntegrityChecks));
+ FsGlobalAccessLogMode = new ReactiveObject<int>();
+ FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(FsGlobalAccessLogMode));
+ AudioBackend = new ReactiveObject<AudioBackend>();
+ AudioBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioBackend));
+ ExpandRam = new ReactiveObject<bool>();
+ ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam));
+ IgnoreMissingServices = new ReactiveObject<bool>();
+ IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices));
+ }
+ }
+
+ /// <summary>
+ /// Hid configuration section
+ /// </summary>
+ public class HidSection
+ {
+ /// <summary>
+ /// Enable or disable keyboard support (Independent from controllers binding)
+ /// </summary>
+ public ReactiveObject<bool> EnableKeyboard { get; private set; }
+
+ /// <summary>
+ /// Hotkey Keyboard Bindings
+ /// </summary>
+ public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
+
+ /// <summary>
+ /// Input device configuration.
+ /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
+ /// TODO: Implement a ReactiveList class.
+ /// </summary>
+ public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
+
+ public HidSection()
+ {
+ EnableKeyboard = new ReactiveObject<bool>();
+ Hotkeys = new ReactiveObject<KeyboardHotkeys>();
+ InputConfig = new ReactiveObject<List<InputConfig>>();
+ }
+ }
+
+ /// <summary>
+ /// Graphics configuration section
+ /// </summary>
+ public class GraphicsSection
+ {
+ /// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public ReactiveObject<float> MaxAnisotropy { get; private set; }
+
+ /// <summary>
+ /// Aspect Ratio applied to the renderer window.
+ /// </summary>
+ public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
+
+ /// <summary>
+ /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
+ /// </summary>
+ public ReactiveObject<int> ResScale { get; private set; }
+
+ /// <summary>
+ /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
+ /// </summary>
+ public ReactiveObject<float> ResScaleCustom { get; private set; }
+
+ /// <summary>
+ /// Dumps shaders in this local directory
+ /// </summary>
+ public ReactiveObject<string> ShadersDumpPath { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Vertical Sync
+ /// </summary>
+ public ReactiveObject<bool> EnableVsync { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Shader cache
+ /// </summary>
+ public ReactiveObject<bool> EnableShaderCache { get; private set; }
+
+ public GraphicsSection()
+ {
+ ResScale = new ReactiveObject<int>();
+ ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale));
+ ResScaleCustom = new ReactiveObject<float>();
+ ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom));
+ MaxAnisotropy = new ReactiveObject<float>();
+ MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy));
+ AspectRatio = new ReactiveObject<AspectRatio>();
+ AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio));
+ ShadersDumpPath = new ReactiveObject<string>();
+ EnableVsync = new ReactiveObject<bool>();
+ EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync));
+ EnableShaderCache = new ReactiveObject<bool>();
+ EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache));
+ }
+ }
+
+ /// <summary>
+ /// The default configuration instance
+ /// </summary>
+ public static ConfigurationState Instance { get; private set; }
+
+ /// <summary>
+ /// The Ui section
+ /// </summary>
+ public UiSection Ui { get; private set; }
+
+ /// <summary>
+ /// The Logger section
+ /// </summary>
+ public LoggerSection Logger { get; private set; }
+
+ /// <summary>
+ /// The System section
+ /// </summary>
+ public SystemSection System { get; private set; }
+
+ /// <summary>
+ /// The Graphics section
+ /// </summary>
+ public GraphicsSection Graphics { get; private set; }
+
+ /// <summary>
+ /// The Hid section
+ /// </summary>
+ public HidSection Hid { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Discord Rich Presence
+ /// </summary>
+ public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
+
+ /// <summary>
+ /// Checks for updates when Ryujinx starts when enabled
+ /// </summary>
+ public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
+
+ /// <summary>
+ /// Show "Confirm Exit" Dialog
+ /// </summary>
+ public ReactiveObject<bool> ShowConfirmExit { get; private set; }
+
+ /// <summary>
+ /// Hide Cursor on Idle
+ /// </summary>
+ public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
+
+ private ConfigurationState()
+ {
+ Ui = new UiSection();
+ Logger = new LoggerSection();
+ System = new SystemSection();
+ Graphics = new GraphicsSection();
+ Hid = new HidSection();
+ EnableDiscordIntegration = new ReactiveObject<bool>();
+ CheckUpdatesOnStart = new ReactiveObject<bool>();
+ ShowConfirmExit = new ReactiveObject<bool>();
+ HideCursorOnIdle = new ReactiveObject<bool>();
+ }
+
+ public ConfigurationFileFormat ToFileFormat()
+ {
+ ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
+ {
+ Version = ConfigurationFileFormat.CurrentVersion,
+ EnableFileLog = Logger.EnableFileLog,
+ ResScale = Graphics.ResScale,
+ ResScaleCustom = Graphics.ResScaleCustom,
+ MaxAnisotropy = Graphics.MaxAnisotropy,
+ AspectRatio = Graphics.AspectRatio,
+ GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
+ LoggingEnableDebug = Logger.EnableDebug,
+ LoggingEnableStub = Logger.EnableStub,
+ LoggingEnableInfo = Logger.EnableInfo,
+ LoggingEnableWarn = Logger.EnableWarn,
+ LoggingEnableError = Logger.EnableError,
+ LoggingEnableGuest = Logger.EnableGuest,
+ LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
+ LoggingFilteredClasses = Logger.FilteredClasses,
+ LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
+ SystemLanguage = System.Language,
+ SystemRegion = System.Region,
+ SystemTimeZone = System.TimeZone,
+ SystemTimeOffset = System.SystemTimeOffset,
+ DockedMode = System.EnableDockedMode,
+ EnableDiscordIntegration = EnableDiscordIntegration,
+ CheckUpdatesOnStart = CheckUpdatesOnStart,
+ ShowConfirmExit = ShowConfirmExit,
+ HideCursorOnIdle = HideCursorOnIdle,
+ EnableVsync = Graphics.EnableVsync,
+ EnableShaderCache = Graphics.EnableShaderCache,
+ EnablePtc = System.EnablePtc,
+ EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
+ FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
+ AudioBackend = System.AudioBackend,
+ ExpandRam = System.ExpandRam,
+ IgnoreMissingServices = System.IgnoreMissingServices,
+ GuiColumns = new GuiColumns
+ {
+ FavColumn = Ui.GuiColumns.FavColumn,
+ IconColumn = Ui.GuiColumns.IconColumn,
+ AppColumn = Ui.GuiColumns.AppColumn,
+ DevColumn = Ui.GuiColumns.DevColumn,
+ VersionColumn = Ui.GuiColumns.VersionColumn,
+ TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
+ LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
+ FileExtColumn = Ui.GuiColumns.FileExtColumn,
+ FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
+ PathColumn = Ui.GuiColumns.PathColumn,
+ },
+ ColumnSort = new ColumnSort
+ {
+ SortColumnId = Ui.ColumnSort.SortColumnId,
+ SortAscending = Ui.ColumnSort.SortAscending
+ },
+ GameDirs = Ui.GameDirs,
+ EnableCustomTheme = Ui.EnableCustomTheme,
+ CustomThemePath = Ui.CustomThemePath,
+ StartFullscreen = Ui.StartFullscreen,
+ EnableKeyboard = Hid.EnableKeyboard,
+ Hotkeys = Hid.Hotkeys,
+ KeyboardConfig = new List<object>(),
+ ControllerConfig = new List<object>(),
+ InputConfig = Hid.InputConfig,
+ };
+
+ return configurationFile;
+ }
+
+ public void LoadDefault()
+ {
+ Logger.EnableFileLog.Value = true;
+ Graphics.ResScale.Value = 1;
+ Graphics.ResScaleCustom.Value = 1.0f;
+ Graphics.MaxAnisotropy.Value = -1.0f;
+ Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
+ Graphics.ShadersDumpPath.Value = "";
+ Logger.EnableDebug.Value = false;
+ Logger.EnableStub.Value = true;
+ Logger.EnableInfo.Value = true;
+ Logger.EnableWarn.Value = true;
+ Logger.EnableError.Value = true;
+ Logger.EnableGuest.Value = true;
+ Logger.EnableFsAccessLog.Value = false;
+ Logger.FilteredClasses.Value = Array.Empty<LogClass>();
+ Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
+ System.Language.Value = Language.AmericanEnglish;
+ System.Region.Value = Region.USA;
+ System.TimeZone.Value = "UTC";
+ System.SystemTimeOffset.Value = 0;
+ System.EnableDockedMode.Value = true;
+ EnableDiscordIntegration.Value = true;
+ CheckUpdatesOnStart.Value = true;
+ ShowConfirmExit.Value = true;
+ HideCursorOnIdle.Value = false;
+ Graphics.EnableVsync.Value = true;
+ Graphics.EnableShaderCache.Value = true;
+ System.EnablePtc.Value = true;
+ System.EnableFsIntegrityChecks.Value = true;
+ System.FsGlobalAccessLogMode.Value = 0;
+ System.AudioBackend.Value = AudioBackend.OpenAl;
+ System.ExpandRam.Value = false;
+ System.IgnoreMissingServices.Value = false;
+ Ui.GuiColumns.FavColumn.Value = true;
+ Ui.GuiColumns.IconColumn.Value = true;
+ Ui.GuiColumns.AppColumn.Value = true;
+ Ui.GuiColumns.DevColumn.Value = true;
+ Ui.GuiColumns.VersionColumn.Value = true;
+ Ui.GuiColumns.TimePlayedColumn.Value = true;
+ Ui.GuiColumns.LastPlayedColumn.Value = true;
+ Ui.GuiColumns.FileExtColumn.Value = true;
+ Ui.GuiColumns.FileSizeColumn.Value = true;
+ Ui.GuiColumns.PathColumn.Value = true;
+ Ui.ColumnSort.SortColumnId.Value = 0;
+ Ui.ColumnSort.SortAscending.Value = false;
+ Ui.GameDirs.Value = new List<string>();
+ Ui.EnableCustomTheme.Value = false;
+ Ui.CustomThemePath.Value = "";
+ Ui.StartFullscreen.Value = false;
+ Hid.EnableKeyboard.Value = false;
+ Hid.Hotkeys.Value = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.Tab
+ };
+ Hid.InputConfig.Value = new List<InputConfig>
+ {
+ new StandardKeyboardInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.WindowKeyboard,
+ Id = "0",
+ PlayerIndex = PlayerIndex.Player1,
+ ControllerType = ControllerType.JoyconPair,
+ LeftJoycon = new LeftJoyconCommonConfig<Key>
+ {
+ DpadUp = Key.Up,
+ DpadDown = Key.Down,
+ DpadLeft = Key.Left,
+ DpadRight = Key.Right,
+ ButtonMinus = Key.Minus,
+ ButtonL = Key.E,
+ ButtonZl = Key.Q,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.W,
+ StickDown = Key.S,
+ StickLeft = Key.A,
+ StickRight = Key.D,
+ StickButton = Key.F,
+ },
+
+ RightJoycon = new RightJoyconCommonConfig<Key>
+ {
+ ButtonA = Key.Z,
+ ButtonB = Key.X,
+ ButtonX = Key.C,
+ ButtonY = Key.V,
+ ButtonPlus = Key.Plus,
+ ButtonR = Key.U,
+ ButtonZr = Key.O,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ RightJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.I,
+ StickDown = Key.K,
+ StickLeft = Key.J,
+ StickRight = Key.L,
+ StickButton = Key.H,
+ }
+ }
+ };
+ }
+
+ public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
+ {
+ bool configurationFileUpdated = false;
+
+ if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
+
+ LoadDefault();
+
+ return;
+ }
+
+ if (configurationFileFormat.Version < 2)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
+
+ configurationFileFormat.SystemRegion = Region.USA;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 3)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
+
+ configurationFileFormat.SystemTimeZone = "UTC";
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 4)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
+
+ configurationFileFormat.MaxAnisotropy = -1;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 5)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
+
+ configurationFileFormat.SystemTimeOffset = 0;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 8)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
+
+ configurationFileFormat.EnablePtc = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 9)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
+
+ configurationFileFormat.ColumnSort = new ColumnSort
+ {
+ SortColumnId = 0,
+ SortAscending = false
+ };
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.Tab
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 10)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
+
+ configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 11)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
+
+ configurationFileFormat.ResScale = 1;
+ configurationFileFormat.ResScaleCustom = 1.0f;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 12)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
+
+ configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 14)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
+
+ configurationFileFormat.CheckUpdatesOnStart = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 16)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
+
+ configurationFileFormat.EnableShaderCache = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 17)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
+
+ configurationFileFormat.StartFullscreen = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 18)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
+
+ configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 20)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
+
+ configurationFileFormat.ShowConfirmExit = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 22)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
+
+ configurationFileFormat.HideCursorOnIdle = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 24)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
+
+ configurationFileFormat.InputConfig = new List<InputConfig>
+ {
+ new StandardKeyboardInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.WindowKeyboard,
+ Id = "0",
+ PlayerIndex = PlayerIndex.Player1,
+ ControllerType = ControllerType.JoyconPair,
+ LeftJoycon = new LeftJoyconCommonConfig<Key>
+ {
+ DpadUp = Key.Up,
+ DpadDown = Key.Down,
+ DpadLeft = Key.Left,
+ DpadRight = Key.Right,
+ ButtonMinus = Key.Minus,
+ ButtonL = Key.E,
+ ButtonZl = Key.Q,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.W,
+ StickDown = Key.S,
+ StickLeft = Key.A,
+ StickRight = Key.D,
+ StickButton = Key.F,
+ },
+
+ RightJoycon = new RightJoyconCommonConfig<Key>
+ {
+ ButtonA = Key.Z,
+ ButtonB = Key.X,
+ ButtonX = Key.C,
+ ButtonY = Key.V,
+ ButtonPlus = Key.Plus,
+ ButtonR = Key.U,
+ ButtonZr = Key.O,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ RightJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.I,
+ StickDown = Key.K,
+ StickLeft = Key.J,
+ StickRight = Key.L,
+ StickButton = Key.H,
+ }
+ }
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 25)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
+
+ configurationFileUpdated = true;
+ }
+
+ Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
+ Graphics.ResScale.Value = configurationFileFormat.ResScale;
+ Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
+ Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
+ Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
+ Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
+ Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
+ Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
+ Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
+ Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
+ Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
+ Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
+ Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
+ Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
+ Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
+ System.Language.Value = configurationFileFormat.SystemLanguage;
+ System.Region.Value = configurationFileFormat.SystemRegion;
+ System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
+ System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
+ System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
+ EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
+ CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
+ ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
+ HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
+ Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
+ Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
+ System.EnablePtc.Value = configurationFileFormat.EnablePtc;
+ System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
+ System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
+ System.AudioBackend.Value = configurationFileFormat.AudioBackend;
+ System.ExpandRam.Value = configurationFileFormat.ExpandRam;
+ System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
+ Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
+ Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
+ Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
+ Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
+ Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
+ Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
+ Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
+ Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
+ Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
+ Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
+ Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
+ Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
+ Ui.GameDirs.Value = configurationFileFormat.GameDirs;
+ Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
+ Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
+ Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
+ Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
+ Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
+ Hid.InputConfig.Value = configurationFileFormat.InputConfig;
+
+ if (Hid.InputConfig.Value == null)
+ {
+ Hid.InputConfig.Value = new List<InputConfig>();
+ }
+
+ if (configurationFileUpdated)
+ {
+ ToFileFormat().SaveConfig(configurationFilePath);
+
+ Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
+ }
+ }
+
+ private static void LogValueChange<T>(object sender, ReactiveEventArgs<T> eventArgs, string valueName)
+ {
+ Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
+ }
+
+ public static void Initialize()
+ {
+ if (Instance != null)
+ {
+ throw new InvalidOperationException("Configuration is already initialized");
+ }
+
+ Instance = new ConfigurationState();
+ }
+ }
+}
diff --git a/Ryujinx/Configuration/LoggerModule.cs b/Ryujinx/Configuration/LoggerModule.cs
new file mode 100644
index 00000000..44631ea0
--- /dev/null
+++ b/Ryujinx/Configuration/LoggerModule.cs
@@ -0,0 +1,88 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using System;
+
+namespace Ryujinx.Configuration
+{
+ public static class LoggerModule
+ {
+ public static void Initialize()
+ {
+ ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
+ ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
+ ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
+ ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
+ ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
+ ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
+ ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
+ ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
+ ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
+ }
+
+ private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Debug, e.NewValue);
+ }
+
+ private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Stub, e.NewValue);
+ }
+
+ private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Info, e.NewValue);
+ }
+
+ private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Warning, e.NewValue);
+ }
+
+ private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Error, e.NewValue);
+ }
+
+ private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Guest, e.NewValue);
+ }
+
+ private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
+ }
+
+ private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
+ {
+ bool noFilter = e.NewValue.Length == 0;
+
+ foreach (var logClass in EnumExtensions.GetValues<LogClass>())
+ {
+ Logger.SetEnable(logClass, noFilter);
+ }
+
+ foreach (var logClass in e.NewValue)
+ {
+ Logger.SetEnable(logClass, true);
+ }
+ }
+
+ private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
+ {
+ if (e.NewValue)
+ {
+ Logger.AddTarget(new AsyncLogTargetWrapper(
+ new FileLogTarget(AppDomain.CurrentDomain.BaseDirectory, "file"),
+ 1000,
+ AsyncLogTargetOverflowAction.Block
+ ));
+ }
+ else
+ {
+ Logger.RemoveTarget("file");
+ }
+ }
+ }
+}
diff --git a/Ryujinx/Configuration/System/Language.cs b/Ryujinx/Configuration/System/Language.cs
new file mode 100644
index 00000000..d3af296b
--- /dev/null
+++ b/Ryujinx/Configuration/System/Language.cs
@@ -0,0 +1,23 @@
+namespace Ryujinx.Configuration.System
+{
+ public enum Language
+ {
+ Japanese,
+ AmericanEnglish,
+ French,
+ German,
+ Italian,
+ Spanish,
+ Chinese,
+ Korean,
+ Dutch,
+ Portuguese,
+ Russian,
+ Taiwanese,
+ BritishEnglish,
+ CanadianFrench,
+ LatinAmericanSpanish,
+ SimplifiedChinese,
+ TraditionalChinese
+ }
+}
diff --git a/Ryujinx/Configuration/System/Region.cs b/Ryujinx/Configuration/System/Region.cs
new file mode 100644
index 00000000..54b1c36f
--- /dev/null
+++ b/Ryujinx/Configuration/System/Region.cs
@@ -0,0 +1,13 @@
+namespace Ryujinx.Configuration.System
+{
+ public enum Region
+ {
+ Japan,
+ USA,
+ Europe,
+ Australia,
+ China,
+ Korea,
+ Taiwan
+ }
+}
diff --git a/Ryujinx/Configuration/Ui/ColumnSort.cs b/Ryujinx/Configuration/Ui/ColumnSort.cs
new file mode 100644
index 00000000..fd8b5da1
--- /dev/null
+++ b/Ryujinx/Configuration/Ui/ColumnSort.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.Configuration.Ui
+{
+ public struct ColumnSort
+ {
+ public int SortColumnId { get; set; }
+ public bool SortAscending { get; set; }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx/Configuration/Ui/GuiColumns.cs b/Ryujinx/Configuration/Ui/GuiColumns.cs
new file mode 100644
index 00000000..de4f7369
--- /dev/null
+++ b/Ryujinx/Configuration/Ui/GuiColumns.cs
@@ -0,0 +1,16 @@
+namespace Ryujinx.Configuration.Ui
+{
+ public struct GuiColumns
+ {
+ public bool FavColumn { get; set; }
+ public bool IconColumn { get; set; }
+ public bool AppColumn { get; set; }
+ public bool DevColumn { get; set; }
+ public bool VersionColumn { get; set; }
+ public bool TimePlayedColumn { get; set; }
+ public bool LastPlayedColumn { get; set; }
+ public bool FileExtColumn { get; set; }
+ public bool FileSizeColumn { get; set; }
+ public bool PathColumn { get; set; }
+ }
+}
diff --git a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
index d74ea3d5..c227ebd3 100644
--- a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
+++ b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
@@ -131,7 +131,7 @@ namespace Ryujinx.Ui.Applet
public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
{
- device.UserChannelPersistence.ExecuteProgram(kind, value);
+ device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
((MainWindow)_parent).RendererWidget?.Exit();
}
diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs
index a2a00992..1eef7554 100644
--- a/Ryujinx/Ui/MainWindow.cs
+++ b/Ryujinx/Ui/MainWindow.cs
@@ -2,12 +2,14 @@ using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Gtk;
using LibHac.Common;
+using LibHac.FsSystem;
using LibHac.Ns;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration;
+using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
@@ -18,6 +20,7 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input.GTK3;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
@@ -166,6 +169,10 @@ namespace Ryujinx.Ui
RendererWidgetBase.StatusUpdatedEvent += Update_StatusBar;
+ ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
+ ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
+ ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
+
if (ConfigurationState.Instance.Ui.StartFullscreen)
{
_startFullScreen.Active = true;
@@ -236,6 +243,30 @@ namespace Ryujinx.Ui
InputManager = new InputManager(new GTK3KeyboardDriver(this), new SDL2GamepadDriver());
}
+ private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
+ {
+ if (_emulationContext != null)
+ {
+ _emulationContext.Configuration.IgnoreMissingServices = args.NewValue;
+ }
+ }
+
+ private void UpdateAspectRatioState(object sender, ReactiveEventArgs<AspectRatio> args)
+ {
+ if (_emulationContext != null)
+ {
+ _emulationContext.Configuration.AspectRatio = args.NewValue;
+ }
+ }
+
+ private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
+ {
+ if (_emulationContext != null)
+ {
+ _emulationContext.System.ChangeDockedModeState(e.NewValue);
+ }
+ }
+
private void WindowStateEvent_Changed(object o, WindowStateEventArgs args)
{
_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
@@ -380,19 +411,29 @@ namespace Ryujinx.Ui
? HLE.MemoryConfiguration.MemoryConfiguration6GB
: HLE.MemoryConfiguration.MemoryConfiguration4GB;
- _emulationContext = new HLE.Switch(
- _virtualFileSystem,
- _contentManager,
- _accountManager,
- _userChannelPersistence,
- renderer,
- deviceDriver,
- memoryConfiguration)
- {
- UiHandler = _uiHandler
- };
-
- _emulationContext.Initialize();
+ IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
+
+ HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem,
+ _contentManager,
+ _accountManager,
+ _userChannelPersistence,
+ renderer,
+ deviceDriver,
+ memoryConfiguration,
+ _uiHandler,
+ (SystemLanguage)ConfigurationState.Instance.System.Language.Value,
+ (RegionCode)ConfigurationState.Instance.System.Region.Value,
+ ConfigurationState.Instance.Graphics.EnableVsync,
+ ConfigurationState.Instance.System.EnableDockedMode,
+ ConfigurationState.Instance.System.EnablePtc,
+ fsIntegrityCheckLevel,
+ ConfigurationState.Instance.System.FsGlobalAccessLogMode,
+ ConfigurationState.Instance.System.SystemTimeOffset,
+ ConfigurationState.Instance.System.TimeZone,
+ ConfigurationState.Instance.System.IgnoreMissingServices,
+ ConfigurationState.Instance.Graphics.AspectRatio);
+
+ _emulationContext = new HLE.Switch(configuration);
}
private void SetupProgressUiHandlers()
diff --git a/Ryujinx/Ui/RendererWidgetBase.cs b/Ryujinx/Ui/RendererWidgetBase.cs
index 1e388747..00882ba0 100644
--- a/Ryujinx/Ui/RendererWidgetBase.cs
+++ b/Ryujinx/Ui/RendererWidgetBase.cs
@@ -73,8 +73,6 @@ namespace Ryujinx.Ui
NpadManager = _inputManager.CreateNpadManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
- NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
-
WaitEvent = new ManualResetEvent(false);
_glLogLevel = glLogLevel;
@@ -300,6 +298,8 @@ namespace Ryujinx.Ui
Device = device;
Renderer = Device.Gpu.Renderer;
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
+
+ NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
}
public void Render()
@@ -488,7 +488,7 @@ namespace Ryujinx.Ui
});
}
- NpadManager.Update(Device.Hid, Device.TamperMachine);
+ NpadManager.Update();
if (_isFocused)
{
diff --git a/Ryujinx/Ui/Windows/ControllerWindow.cs b/Ryujinx/Ui/Windows/ControllerWindow.cs
index 2732bdcb..0a3deec1 100644
--- a/Ryujinx/Ui/Windows/ControllerWindow.cs
+++ b/Ryujinx/Ui/Windows/ControllerWindow.cs
@@ -1143,7 +1143,7 @@ namespace Ryujinx.Ui.Windows
if (_mainWindow.RendererWidget != null)
{
- _mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig);
+ _mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
}
// Atomically replace and signal input change.
diff --git a/Ryujinx/Ui/Windows/SettingsWindow.cs b/Ryujinx/Ui/Windows/SettingsWindow.cs
index 94afb242..43fea4e2 100644
--- a/Ryujinx/Ui/Windows/SettingsWindow.cs
+++ b/Ryujinx/Ui/Windows/SettingsWindow.cs
@@ -263,7 +263,7 @@ namespace Ryujinx.Ui.Windows
}
_systemTimeZoneEntry.WidthChars = Math.Max(20, maxLocationLength + 1); // Ensure minimum Entry width
- _systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
+ _systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName(ConfigurationState.Instance.System.TimeZone);
_systemTimeZoneCompletion.MatchFunc = TimeZoneMatchFunc;
@@ -462,7 +462,7 @@ namespace Ryujinx.Ui.Windows
{
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
- _systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
+ _systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName(ConfigurationState.Instance.System.TimeZone);
}
}