diff options
author | Caian Benedicto <caianbene@gmail.com> | 2021-10-12 16:54:21 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-12 21:54:21 +0200 |
commit | 380b95bc59e7dc419f89df951cdc086e792cb0ff (patch) | |
tree | 59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx/Ui/Widgets/RawInputToTextEntry.cs | |
parent | 69093cf2d69490862aff974f170cee63a0016fd0 (diff) |
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation
* Refactor dynamic text input keys out to facilitate configuration via UI
* Fix code styling
* Add per applet indirect layer handles
* Remove static functions from SoftwareKeyboardRenderer
* Remove inline keyboard reset delay
* Remove inline keyboard V2 responses
* Add inline keyboard soft-lock recovering
* Add comments
* Forward accept and cancel key names to the keyboard and add soft-lock prevention line
* Add dummy window to handle paste events
* Rework inline keyboard state machine and graphics
* Implement IHostUiHandler interfaces on headless WindowBase class
* Add inline keyboard assets
* Fix coding style
* Fix coding style
* Change mode cycling shortcut to F6
* Fix invalid calc size error in games using extended calc
* Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx/Ui/Widgets/RawInputToTextEntry.cs')
-rw-r--r-- | Ryujinx/Ui/Widgets/RawInputToTextEntry.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs b/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs new file mode 100644 index 00000000..a0092f29 --- /dev/null +++ b/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs @@ -0,0 +1,27 @@ +using Gtk; + +namespace Ryujinx.Ui.Widgets +{ + public class RawInputToTextEntry : Entry + { + public void SendKeyPressEvent(object o, KeyPressEventArgs args) + { + base.OnKeyPressEvent(args.Event); + } + + public void SendKeyReleaseEvent(object o, KeyReleaseEventArgs args) + { + base.OnKeyReleaseEvent(args.Event); + } + + public void SendButtonPressEvent(object o, ButtonPressEventArgs args) + { + base.OnButtonPressEvent(args.Event); + } + + public void SendButtonReleaseEvent(object o, ButtonReleaseEventArgs args) + { + base.OnButtonReleaseEvent(args.Event); + } + } +} |