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authorAc_K <Acoustik666@gmail.com>2023-01-15 01:05:44 +0100
committerGitHub <noreply@github.com>2023-01-15 01:05:44 +0100
commit8071c8c8c044ee56bc7578a4ba3178d2d03733db (patch)
treea4b12e0be1afe859b9a8a9dd0c4441f7a168331a /Ryujinx/Ui/RendererWidgetBase.cs
parentb402b4e7f6463c42ac5afcfaee45592e75851dc3 (diff)
Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)1.1.557
* Ava: Fixes "Hide Cursor on Idle" for Windows * Add check in MouseDriver and reduce the time of idling * Fix linux error * Change idle time everywhere for consistencies
Diffstat (limited to 'Ryujinx/Ui/RendererWidgetBase.cs')
-rw-r--r--Ryujinx/Ui/RendererWidgetBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx/Ui/RendererWidgetBase.cs b/Ryujinx/Ui/RendererWidgetBase.cs
index 8db023be..4bf2a70f 100644
--- a/Ryujinx/Ui/RendererWidgetBase.cs
+++ b/Ryujinx/Ui/RendererWidgetBase.cs
@@ -68,7 +68,7 @@ namespace Ryujinx.Ui
private readonly CancellationTokenSource _gpuCancellationTokenSource;
// Hide Cursor
- const int CursorHideIdleTime = 8; // seconds
+ const int CursorHideIdleTime = 5; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;