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authormageven <62494521+mageven@users.noreply.github.com>2020-08-24 02:24:11 +0530
committerGitHub <noreply@github.com>2020-08-23 22:54:11 +0200
commit27179d02180396750cc2ea08ac1e2cc5a91a8763 (patch)
treed9fb3e03f4553b0aad2c9dec7e74e38f864e199c /Ryujinx/Ui/GtkHostUiHandler.cs
parent01ff648bdf46b85409d1a834987a69150de7adb9 (diff)
Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
Diffstat (limited to 'Ryujinx/Ui/GtkHostUiHandler.cs')
-rw-r--r--Ryujinx/Ui/GtkHostUiHandler.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Ryujinx/Ui/GtkHostUiHandler.cs b/Ryujinx/Ui/GtkHostUiHandler.cs
index 989fe14d..90830056 100644
--- a/Ryujinx/Ui/GtkHostUiHandler.cs
+++ b/Ryujinx/Ui/GtkHostUiHandler.cs
@@ -16,6 +16,62 @@ namespace Ryujinx.Ui
_parent = parent;
}
+ public bool DisplayMessageDialog(ControllerAppletUiArgs args)
+ {
+ string playerCount = args.PlayerCountMin == args.PlayerCountMax
+ ? $"exactly {args.PlayerCountMin}"
+ : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
+
+ string message =
+ $"Application requests <b>{playerCount}</b> player(s) with:\n\n"
+ + $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
+ + $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
+ + (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
+ + "<i>Please reconfigure Input now and then press OK.</i>";
+
+ return DisplayMessageDialog("Controller Applet", message);
+ }
+
+ public bool DisplayMessageDialog(string title, string message)
+ {
+ ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
+ bool okPressed = false;
+
+ Application.Invoke(delegate
+ {
+ MessageDialog msgDialog = null;
+ try
+ {
+ msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
+ {
+ Title = title,
+ Text = message,
+ UseMarkup = true
+ };
+
+ msgDialog.SetDefaultSize(400, 0);
+
+ msgDialog.Response += (object o, ResponseArgs args) =>
+ {
+ if (args.ResponseId == ResponseType.Ok) okPressed = true;
+ dialogCloseEvent.Set();
+ msgDialog?.Dispose();
+ };
+
+ msgDialog.Show();
+ }
+ catch (Exception e)
+ {
+ Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}");
+ dialogCloseEvent.Set();
+ }
+ });
+
+ dialogCloseEvent.WaitOne();
+
+ return okPressed;
+ }
+
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
{
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);