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author | mageven <62494521+mageven@users.noreply.github.com> | 2020-08-24 02:24:11 +0530 |
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committer | GitHub <noreply@github.com> | 2020-08-23 22:54:11 +0200 |
commit | 27179d02180396750cc2ea08ac1e2cc5a91a8763 (patch) | |
tree | d9fb3e03f4553b0aad2c9dec7e74e38f864e199c /Ryujinx/Ui/GtkHostUiHandler.cs | |
parent | 01ff648bdf46b85409d1a834987a69150de7adb9 (diff) |
Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit
Enable proper LED patterns
Toggle Hotkeys only on focus
Ignore Handheld on Docked mode
Remove PrimaryController
Validate NpadIdType
Rewrite NpadDevices to process config in update loop
Cleanup
* Notify in log periodically when no matched controllers
* Remove duplicate StructArrayHelpers in favor of Common.Memory
Fix struct padding CS0169 warns in Touchscreen
* Remove GTK markup from Controller Applet
Use IList instead of List
Explicit list capacity in 1ms loop
Fix formatting
* Restrict ControllerWindow to show valid controller types
Add selected player name to ControllerWindow title
* ControllerWindow: Fix controller type initial value
NpadDevices: Simplify default battery charge
* Address AcK's comments
Use explicit types and fix formatting
* Remove HashSet for SupportedPlayers
Fixes potential exceptions due to race
* Fix ControllerSupportArg struct packing
Also comes with two revisions of struct for 4/8 players max.
Diffstat (limited to 'Ryujinx/Ui/GtkHostUiHandler.cs')
-rw-r--r-- | Ryujinx/Ui/GtkHostUiHandler.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Ryujinx/Ui/GtkHostUiHandler.cs b/Ryujinx/Ui/GtkHostUiHandler.cs index 989fe14d..90830056 100644 --- a/Ryujinx/Ui/GtkHostUiHandler.cs +++ b/Ryujinx/Ui/GtkHostUiHandler.cs @@ -16,6 +16,62 @@ namespace Ryujinx.Ui _parent = parent; } + public bool DisplayMessageDialog(ControllerAppletUiArgs args) + { + string playerCount = args.PlayerCountMin == args.PlayerCountMax + ? $"exactly {args.PlayerCountMin}" + : $"{args.PlayerCountMin}-{args.PlayerCountMax}"; + + string message = + $"Application requests <b>{playerCount}</b> player(s) with:\n\n" + + $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n" + + $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n" + + (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "") + + "<i>Please reconfigure Input now and then press OK.</i>"; + + return DisplayMessageDialog("Controller Applet", message); + } + + public bool DisplayMessageDialog(string title, string message) + { + ManualResetEvent dialogCloseEvent = new ManualResetEvent(false); + bool okPressed = false; + + Application.Invoke(delegate + { + MessageDialog msgDialog = null; + try + { + msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null) + { + Title = title, + Text = message, + UseMarkup = true + }; + + msgDialog.SetDefaultSize(400, 0); + + msgDialog.Response += (object o, ResponseArgs args) => + { + if (args.ResponseId == ResponseType.Ok) okPressed = true; + dialogCloseEvent.Set(); + msgDialog?.Dispose(); + }; + + msgDialog.Show(); + } + catch (Exception e) + { + Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}"); + dialogCloseEvent.Set(); + } + }); + + dialogCloseEvent.WaitOne(); + + return okPressed; + } + public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText) { ManualResetEvent dialogCloseEvent = new ManualResetEvent(false); |