diff options
author | emmauss <emmausssss@gmail.com> | 2019-08-05 21:58:27 +0300 |
---|---|---|
committer | Ac_K <Acoustik666@gmail.com> | 2019-08-05 20:58:27 +0200 |
commit | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (patch) | |
tree | cc33a49301aeea1e2729cbffe823f08a949223bb /Ryujinx/Ui/GLScreen.cs | |
parent | 54b79dffa8eafe9da9765329930e8832ae90ae83 (diff) |
Use the Joystick interface for game controller input. (#737)
* switch gamepad input to joystick
* fix style nits
* modify config.md to reflect new changes
Diffstat (limited to 'Ryujinx/Ui/GLScreen.cs')
-rw-r--r-- | Ryujinx/Ui/GLScreen.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx/Ui/GLScreen.cs b/Ryujinx/Ui/GLScreen.cs index 33ecc917..a881959c 100644 --- a/Ryujinx/Ui/GLScreen.cs +++ b/Ryujinx/Ui/GLScreen.cs @@ -183,17 +183,17 @@ namespace Ryujinx }; } - currentButton |= Configuration.Instance.GamepadControls.GetButtons(); + currentButton |= Configuration.Instance.JoystickControls.GetButtons(); // Keyboard has priority stick-wise if (leftJoystickDx == 0 && leftJoystickDy == 0) { - (leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick(); + (leftJoystickDx, leftJoystickDy) = Configuration.Instance.JoystickControls.GetLeftStick(); } if (rightJoystickDx == 0 && rightJoystickDy == 0) { - (rightJoystickDx, rightJoystickDy) = Configuration.Instance.GamepadControls.GetRightStick(); + (rightJoystickDx, rightJoystickDy) = Configuration.Instance.JoystickControls.GetRightStick(); } leftJoystick = new JoystickPosition |