aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx/Ui/Applet
diff options
context:
space:
mode:
authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx/Ui/Applet
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx/Ui/Applet')
-rw-r--r--Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs108
-rw-r--r--Ryujinx/Ui/Applet/GtkHostUiHandler.cs25
-rw-r--r--Ryujinx/Ui/Applet/GtkHostUiTheme.cs90
3 files changed, 222 insertions, 1 deletions
diff --git a/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs b/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
new file mode 100644
index 00000000..92e99385
--- /dev/null
+++ b/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
@@ -0,0 +1,108 @@
+using Gtk;
+using Ryujinx.HLE.Ui;
+using Ryujinx.Input.GTK3;
+using Ryujinx.Ui.Widgets;
+using System.Threading;
+
+namespace Ryujinx.Ui.Applet
+{
+ /// <summary>
+ /// Class that forwards key events to a GTK Entry so they can be processed into text.
+ /// </summary>
+ internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private readonly Window _parent;
+ private readonly OffscreenWindow _inputToTextWindow = new OffscreenWindow();
+ private readonly RawInputToTextEntry _inputToTextEntry = new RawInputToTextEntry();
+
+ private bool _canProcessInput;
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent;
+ public event KeyReleasedHandler KeyReleasedEvent;
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+ }
+ }
+
+ public GtkDynamicTextInputHandler(Window parent)
+ {
+ _parent = parent;
+ _parent.KeyPressEvent += HandleKeyPressEvent;
+ _parent.KeyReleaseEvent += HandleKeyReleaseEvent;
+
+ _inputToTextWindow.Add(_inputToTextEntry);
+
+ _inputToTextEntry.TruncateMultiline = true;
+
+ // Start with input processing turned off so the text box won't accumulate text
+ // if the user is playing on the keyboard.
+ _canProcessInput = false;
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
+ {
+ var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ _inputToTextEntry.SendKeyPressEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
+ {
+ var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ // TODO (caian): This solution may have problems if the pause is sent after a key press
+ // and before a key release. But for now GTK Entry does not seem to use release events.
+ _inputToTextEntry.SendKeyReleaseEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ public void SetText(string text, int cursorBegin)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.Position = cursorBegin;
+ }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
+ }
+
+ public void Dispose()
+ {
+ _parent.KeyPressEvent -= HandleKeyPressEvent;
+ _parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
index c227ebd3..d81cbe3c 100644
--- a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
+++ b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
@@ -1,10 +1,11 @@
using Gtk;
-using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
+using Ryujinx.HLE.Ui;
using Ryujinx.Ui.Widgets;
using System;
using System.Threading;
+using Action = System.Action;
namespace Ryujinx.Ui.Applet
{
@@ -12,9 +13,13 @@ namespace Ryujinx.Ui.Applet
{
private readonly Window _parent;
+ public IHostUiTheme HostUiTheme { get; }
+
public GtkHostUiHandler(Window parent)
{
_parent = parent;
+
+ HostUiTheme = new GtkHostUiTheme(parent);
}
public bool DisplayMessageDialog(ControllerAppletUiArgs args)
@@ -186,5 +191,23 @@ namespace Ryujinx.Ui.Applet
return showDetails;
}
+
+ private void SynchronousGtkInvoke(Action action)
+ {
+ var waitHandle = new ManualResetEventSlim();
+
+ Application.Invoke(delegate
+ {
+ action();
+ waitHandle.Set();
+ });
+
+ waitHandle.Wait();
+ }
+
+ public IDynamicTextInputHandler CreateDynamicTextInputHandler()
+ {
+ return new GtkDynamicTextInputHandler(_parent);
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx/Ui/Applet/GtkHostUiTheme.cs b/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
new file mode 100644
index 00000000..f25da47c
--- /dev/null
+++ b/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
@@ -0,0 +1,90 @@
+using Gtk;
+using Ryujinx.HLE.Ui;
+using System.Diagnostics;
+
+namespace Ryujinx.Ui.Applet
+{
+ internal class GtkHostUiTheme : IHostUiTheme
+ {
+ private const int RenderSurfaceWidth = 32;
+ private const int RenderSurfaceHeight = 32;
+
+ public string FontFamily { get; private set; }
+
+ public ThemeColor DefaultBackgroundColor { get; }
+ public ThemeColor DefaultForegroundColor { get; }
+ public ThemeColor DefaultBorderColor { get; }
+ public ThemeColor SelectionBackgroundColor { get; }
+ public ThemeColor SelectionForegroundColor { get; }
+
+ public GtkHostUiTheme(Window parent)
+ {
+ Entry entry = new Entry();
+ entry.SetStateFlags(StateFlags.Selected, true);
+
+ // Get the font and some colors directly from GTK.
+ FontFamily = entry.PangoContext.FontDescription.Family;
+
+ // Get foreground colors from the style context.
+
+ var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
+ var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
+
+ DefaultForegroundColor = new ThemeColor((float) defaultForegroundColor.Alpha, (float) defaultForegroundColor.Red, (float) defaultForegroundColor.Green, (float) defaultForegroundColor.Blue);
+ SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
+
+ ListBoxRow row = new ListBoxRow();
+ row.SetStateFlags(StateFlags.Selected, true);
+
+ // Request the main thread to render some UI elements to an image to get an approximation for the color.
+ // NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
+ // if someone provides a custom style with a gradient or image.
+
+ using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
+ using (var context = new Cairo.Context(surface))
+ {
+ context.SetSourceRGBA(1, 1, 1, 1);
+ context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+ context.Fill();
+
+ // The background color must be from the main Window because entry uses a different color.
+ parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+
+ DefaultBackgroundColor = ToThemeColor(surface.Data);
+
+ context.SetSourceRGBA(1, 1, 1, 1);
+ context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+ context.Fill();
+
+ // Use the background color of the list box row when selected as the text box frame color because they are the
+ // same in the default theme.
+ row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+
+ DefaultBorderColor = ToThemeColor(surface.Data);
+ }
+
+ // Use the border color as the text selection color.
+ SelectionBackgroundColor = DefaultBorderColor;
+ }
+
+ private ThemeColor ToThemeColor(byte[] data)
+ {
+ Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
+
+ // Take the center-bottom pixel of the surface.
+ int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
+
+ if (position + 4 > data.Length)
+ {
+ return new ThemeColor(1, 0, 0, 0);
+ }
+
+ float a = data[position + 3] / 255.0f;
+ float r = data[position + 2] / 255.0f;
+ float g = data[position + 1] / 255.0f;
+ float b = data[position + 0] / 255.0f;
+
+ return new ThemeColor(a, r, g, b);
+ }
+ }
+} \ No newline at end of file