diff options
author | Mary <me@thog.eu> | 2021-04-14 12:28:43 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-14 12:28:43 +0200 |
commit | 6cb22c9d38622225f9f787f483bd73369774cf77 (patch) | |
tree | 715a40903ceab05546f7392e5b0f429de75bdd02 /Ryujinx/Input/GTK3/GTK3MappingHelper.cs | |
parent | 978b69b706fc085d66b01e2dd27ef6d4acebf335 (diff) |
Miria: The Death of OpenTK 3 (#2194)
* openal: Update to OpenTK 4
* Ryujinx.Graphics.OpenGL: Update to OpenTK 4
* Entirely removed OpenTK 3, still wip
* Use SPB for context creation and handling
Still need to test on GLX and readd input support
* Start implementing a new input system
So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal
Button mapping backend is implemented
TODO: front end, configuration handling and configuration migration
TODO: keyboard support
* Enforce RGB only framebuffer on the GLWidget
Fix possible transparent window
* Implement UI gamepad frontend
Also fix bad mapping of minus button and ensure gamepad config is updated in real time
* Handle controller being disconnected and reconnected again
* Revert "Enforce RGB only framebuffer on the GLWidget"
This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965.
* Fix first color clear
* Filter SDL2 events a bit
* Start working on the keyboard detail
- Rework configuration classes a bit to be more clean.
- Integrate fully the keyboard configuration to the front end (TODO: assigner)
- Start skeleton for the GTK3 keyboard driver
* Add KeyboardStateSnapshot and its integration
* Implement keyboard assigner and GTK3 key mapping
TODO: controller configuration mapping and IGamepad implementation for keyboard
* Add missing SR and SL definitions
* Fix copy pasta mistake on config for previous commit
* Implement IGamepad interface for GTK3 keyboard
* Fix some implementation still being commented in the controller ui for keyboard
* Port screen handle code
* Remove all configuration management code and move HidNew to Hid
* Rename InputConfigNew to InputConfig
* Add a version field to the input config
* Prepare serialization and deserialization of new input config and migrate profile loading and saving
* Support input configuration saving to config and bump config version to 23.
* Clean up in ConfigurationState
* Reference SPB via a nuget package
* Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2
* move GTK3 input to the right directory
* Fix triggers on SDL2
* Update to SDL2 2.0.14 via our own fork
* Update buttons definition for SDL2 2.0.14 and report gamepad features
* Implement motion support again with SDL2
TODO: cemu hooks integration
* Switch to latest of nightly SDL2
* SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index
* Ensure values are set in UI when the gamepad get hot plugged
* Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids
This fixes permanent rumble of pro controller in some hotplug scenario
* Fix more UI bugs
* Move legcay motion code around before reintegration
* gamecontroller UI tweaks here and there
* Hide Motion on non motion configurations
* Update the TODO grave
Some TODO were fixed long time ago or are quite oudated...
* Integrate cemu hooks motion configuration
* Integrate cemu hooks configuration options to the UI again
* cemuhooks => cemuhooks
* Add cemu hook support again
* Fix regression on normal motion and fix some very nasty bugs around
* Fix for XCB multithreads issue on Linux
* Enable motion by default
* Block inputs in the main view when in the controller configuration window
* Some fixes for the controller ui again
* Add joycon support and fixes other hints
* Bug fixes and clean up
- Invert default mapping if not a Nintendo controller
- Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment)
- Clean up hints in use
- Remove debug logs around
- Fixes potential double free with SDL2Gamepad
* Move the button assigner and motion logic to the Ryujinx.Input project
* Reimplement raw keyboard hle input
Also move out the logic of the hotkeys
* Move all remaining Input manager stuffs to the Ryujinx.Input project
* Increment configuration version yet again because of master changes
* Ensure input config isn't null when not present
* Fixes for VS not being nice
* Fix broken gamepad caching logic causing crashes on ui
* Ensure the background context is destroyed
* Update dependencies
* Readd retrocompat with old format of the config to avoid parsing and crashes on those versions
Also updated the debug Config.json
* Document new input APIs
* Isolate SDL2Driver to the project and remove external export of it
* Add support for external gamepad db mappings on SDL2
* Last clean up before PR
* Addresses first part of comments
* Address gdkchan's comments
* Do not use JsonException
* Last comment fixes
Diffstat (limited to 'Ryujinx/Input/GTK3/GTK3MappingHelper.cs')
-rw-r--r-- | Ryujinx/Input/GTK3/GTK3MappingHelper.cs | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/Ryujinx/Input/GTK3/GTK3MappingHelper.cs b/Ryujinx/Input/GTK3/GTK3MappingHelper.cs new file mode 100644 index 00000000..5e68aa40 --- /dev/null +++ b/Ryujinx/Input/GTK3/GTK3MappingHelper.cs @@ -0,0 +1,154 @@ +using System.Runtime.CompilerServices; +using GtkKey = Gdk.Key; + +namespace Ryujinx.Input.GTK3 +{ + public static class GTK3MappingHelper + { + private static readonly GtkKey[] _keyMapping = new GtkKey[(int)Key.Count] + { + // NOTE: invalid + GtkKey.blank, + + GtkKey.Shift_L, + GtkKey.Shift_R, + GtkKey.Control_L, + GtkKey.Control_R, + GtkKey.Alt_L, + GtkKey.Alt_R, + GtkKey.Super_L, + GtkKey.Super_R, + GtkKey.Menu, + GtkKey.F1, + GtkKey.F2, + GtkKey.F3, + GtkKey.F4, + GtkKey.F5, + GtkKey.F6, + GtkKey.F7, + GtkKey.F8, + GtkKey.F9, + GtkKey.F10, + GtkKey.F11, + GtkKey.F12, + GtkKey.F13, + GtkKey.F14, + GtkKey.F15, + GtkKey.F16, + GtkKey.F17, + GtkKey.F18, + GtkKey.F19, + GtkKey.F20, + GtkKey.F21, + GtkKey.F22, + GtkKey.F23, + GtkKey.F24, + GtkKey.F25, + GtkKey.F26, + GtkKey.F27, + GtkKey.F28, + GtkKey.F29, + GtkKey.F29, + GtkKey.F31, + GtkKey.F32, + GtkKey.F33, + GtkKey.F34, + GtkKey.F35, + GtkKey.Up, + GtkKey.Down, + GtkKey.Left, + GtkKey.Right, + GtkKey.Return, + GtkKey.Escape, + GtkKey.space, + GtkKey.Tab, + GtkKey.BackSpace, + GtkKey.Insert, + GtkKey.Delete, + GtkKey.Page_Up, + GtkKey.Page_Down, + GtkKey.Home, + GtkKey.End, + GtkKey.Caps_Lock, + GtkKey.Scroll_Lock, + GtkKey.Print, + GtkKey.Pause, + GtkKey.Num_Lock, + GtkKey.Clear, + GtkKey.KP_0, + GtkKey.KP_1, + GtkKey.KP_2, + GtkKey.KP_3, + GtkKey.KP_4, + GtkKey.KP_5, + GtkKey.KP_6, + GtkKey.KP_7, + GtkKey.KP_8, + GtkKey.KP_9, + GtkKey.KP_Divide, + GtkKey.KP_Multiply, + GtkKey.KP_Subtract, + GtkKey.KP_Add, + GtkKey.KP_Decimal, + GtkKey.KP_Enter, + GtkKey.a, + GtkKey.b, + GtkKey.c, + GtkKey.d, + GtkKey.e, + GtkKey.f, + GtkKey.g, + GtkKey.h, + GtkKey.i, + GtkKey.j, + GtkKey.k, + GtkKey.l, + GtkKey.m, + GtkKey.n, + GtkKey.o, + GtkKey.p, + GtkKey.q, + GtkKey.r, + GtkKey.s, + GtkKey.t, + GtkKey.u, + GtkKey.v, + GtkKey.w, + GtkKey.x, + GtkKey.y, + GtkKey.z, + GtkKey.Key_0, + GtkKey.Key_1, + GtkKey.Key_2, + GtkKey.Key_3, + GtkKey.Key_4, + GtkKey.Key_5, + GtkKey.Key_6, + GtkKey.Key_7, + GtkKey.Key_8, + GtkKey.Key_9, + GtkKey.grave, + GtkKey.minus, + GtkKey.plus, + GtkKey.bracketleft, + GtkKey.bracketright, + GtkKey.semicolon, + GtkKey.quotedbl, + GtkKey.comma, + GtkKey.period, + GtkKey.slash, + GtkKey.backslash, + GtkKey.backslash, + + // NOTE: invalid + GtkKey.blank, + }; + + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static GtkKey ToGtkKey(Key key) + { + return _keyMapping[(int)key]; + } + } +} |