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authorNitroTears <73270647+NitroTears@users.noreply.github.com>2023-04-16 11:03:35 +1000
committerGitHub <noreply@github.com>2023-04-16 01:03:35 +0000
commitc5258cf082b10f335f81487f22b7eeb86075e09e (patch)
tree2909f61284f29cd86f75f40020ea69cc6447730c /Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
parent5c89e22bb98072adc240c2eb2d26d25fa119fe7d (diff)
Ability to hide file types in Game List (#4555)1.1.711
* Added HiddenFileTypes to config state, and check to file enumeration * Added hiddenfiletypes checkboxes to the UI * Added Ava version of HiddenFileTypes * Inverted Hide to Show with file types, minor formatting * all variables with a reference to 'hidden' is now 'shown' * one more variable name changed * review feedback * added FileTypes extension methof to get the correlating config value * moved extension method to new folder and file in Ryujinx.Ui.Common * added default case for ToggleFileType * changed exception type to OutOfRangeException
Diffstat (limited to 'Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r--Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
index 14c03957..cb9adc86 100644
--- a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
- public const int CurrentVersion = 44;
+ public const int CurrentVersion = 45;
/// <summary>
/// Version of the configuration file format
@@ -247,6 +247,11 @@ namespace Ryujinx.Ui.Common.Configuration
public List<string> GameDirs { get; set; }
/// <summary>
+ /// A list of file types to be hidden in the games List
+ /// </summary>
+ public ShownFileTypes ShownFileTypes { get; set; }
+
+ /// <summary>
/// Language Code for the UI
/// </summary>
public string LanguageCode { get; set; }