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authorEmmanuel Hansen <emmausssss@gmail.com>2023-02-27 21:11:55 +0000
committerGitHub <noreply@github.com>2023-02-27 18:11:55 -0300
commit80b497213981512e9ba1a629bcd5e2c519d2e566 (patch)
tree0b0e8f074be1486402457ba17c941ceca1e4acff /Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
parent5d85468302dd21a93ac141abfb7b8749b938dc9a (diff)
Add Support for Post Processing Effects (#3616)1.1.645
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
Diffstat (limited to 'Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r--Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs17
1 files changed, 16 insertions, 1 deletions
diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
index 226b5933..e9aec04b 100644
--- a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
- public const int CurrentVersion = 43;
+ public const int CurrentVersion = 44;
/// <summary>
/// Version of the configuration file format
@@ -52,6 +52,21 @@ namespace Ryujinx.Ui.Common.Configuration
public AspectRatio AspectRatio { get; set; }
/// <summary>
+ /// Applies anti-aliasing to the renderer.
+ /// </summary>
+ public AntiAliasing AntiAliasing { get; set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling type.
+ /// </summary>
+ public ScalingFilter ScalingFilter { get; set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling level.
+ /// </summary>
+ public int ScalingFilterLevel { get; set; }
+
+ /// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }