diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2023-02-27 21:11:55 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-27 18:11:55 -0300 |
commit | 80b497213981512e9ba1a629bcd5e2c519d2e566 (patch) | |
tree | 0b0e8f074be1486402457ba17c941ceca1e4acff /Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs | |
parent | 5d85468302dd21a93ac141abfb7b8749b938dc9a (diff) |
Add Support for Post Processing Effects (#3616)1.1.645
* Add Post Processing Effects
* fix events and shader issues
* fix gtk upscale slider value
* fix bgra games
* don't swap swizzle if already swapped
* restore opengl texture state after effects run
* addressed review
* use single pipeline for smaa and fsr
* call finish on all pipelines
* addressed review
* attempt fix file case
* attempt fixing file case
* fix filter level tick frequency
* adjust filter slider margins
* replace fxaa shaders with original shader
* addressed review
Diffstat (limited to 'Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r-- | Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs index 226b5933..e9aec04b 100644 --- a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs +++ b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration /// <summary> /// The current version of the file format /// </summary> - public const int CurrentVersion = 43; + public const int CurrentVersion = 44; /// <summary> /// Version of the configuration file format @@ -52,6 +52,21 @@ namespace Ryujinx.Ui.Common.Configuration public AspectRatio AspectRatio { get; set; } /// <summary> + /// Applies anti-aliasing to the renderer. + /// </summary> + public AntiAliasing AntiAliasing { get; set; } + + /// <summary> + /// Sets the framebuffer upscaling type. + /// </summary> + public ScalingFilter ScalingFilter { get; set; } + + /// <summary> + /// Sets the framebuffer upscaling level. + /// </summary> + public int ScalingFilterLevel { get; set; } + + /// <summary> /// Dumps shaders in this local directory /// </summary> public string GraphicsShadersDumpPath { get; set; } |