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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.ShaderTools/Program.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.ShaderTools/Program.cs')
-rw-r--r--Ryujinx.ShaderTools/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs
index 746b780c..3acebbda 100644
--- a/Ryujinx.ShaderTools/Program.cs
+++ b/Ryujinx.ShaderTools/Program.cs
@@ -86,8 +86,8 @@ namespace Ryujinx.ShaderTools
static void Main(string[] args)
{
Parser.Default.ParseArguments<Options>(args)
- .WithParsed(options => HandleArguments(options))
- .WithNotParsed(errors => errors.Output());
+ .WithParsed(options => HandleArguments(options))
+ .WithNotParsed(errors => errors.Output());
}
}
} \ No newline at end of file